lavapipe: add some asserts for blit region extents
this enforces spec for 3d vs array texture blits, more to come Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10005>
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@ -133,6 +133,24 @@ struct rendering_state {
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uint32_t so_offsets[PIPE_MAX_SO_BUFFERS];
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};
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ALWAYS_INLINE static void
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assert_subresource_layers(const struct pipe_resource *pres, const VkImageSubresourceLayers *layers, const VkOffset3D *offsets)
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{
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#ifndef NDEBUG
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if (pres->target == PIPE_TEXTURE_3D) {
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assert(layers->baseArrayLayer == 0);
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assert(layers->layerCount == 1);
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assert(offsets[0].z <= pres->depth0);
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assert(offsets[1].z <= pres->depth0);
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} else {
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assert(layers->baseArrayLayer < pres->array_size);
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assert(layers->baseArrayLayer + layers->layerCount <= pres->array_size);
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assert(offsets[0].z == 0);
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assert(offsets[1].z == 1);
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}
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#endif
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}
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static void emit_compute_state(struct rendering_state *state)
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{
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if (state->iv_dirty[PIPE_SHADER_COMPUTE]) {
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@ -2064,6 +2082,8 @@ static void handle_blit_image(struct lvp_cmd_buffer_entry *cmd,
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info.src.box.height = srcY0 - srcY1;
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}
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assert_subresource_layers(info.src.resource, &blitcmd->regions[i].srcSubresource, blitcmd->regions[i].srcOffsets);
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assert_subresource_layers(info.dst.resource, &blitcmd->regions[i].dstSubresource, blitcmd->regions[i].dstOffsets);
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if (blitcmd->src->bo->target == PIPE_TEXTURE_3D) {
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if (dstZ0 < dstZ1) {
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info.dst.box.z = dstZ0;
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