egl: Introduce config keys.
Config keys are almost config attributes. A valid config attribute is a valid config key, but a valid config key may not be a valid config attribute. This commit does not distinguish the differences. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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@ -177,7 +177,7 @@ demoCreatePixmapSurface(_EGLDriver *drv, _EGLDisplay *dpy, _EGLConfig *conf, Nat
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}
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}
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if (conf->Attrib[EGL_SURFACE_TYPE - FIRST_ATTRIB] == 0) {
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if (GET_CONFIG_ATTRIB(conf, EGL_SURFACE_TYPE) == 0) {
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_eglError(EGL_BAD_MATCH, "eglCreatePixmapSurface");
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return NULL;
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}
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@ -17,15 +17,6 @@
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#define MIN2(A, B) (((A) < (B)) ? (A) : (B))
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void
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_eglSetConfigAttrib(_EGLConfig *config, EGLint attr, EGLint val)
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{
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assert(attr >= FIRST_ATTRIB);
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assert(attr < FIRST_ATTRIB + MAX_ATTRIBS);
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config->Attrib[attr - FIRST_ATTRIB] = val;
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}
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/**
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* Init the given _EGLconfig to default values.
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* \param id the configuration's ID.
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@ -128,21 +119,16 @@ _eglParseConfigAttribs(_EGLConfig *config, const EGLint *attrib_list)
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EGLint i;
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/* set all config attribs to EGL_DONT_CARE */
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for (i = 0; i < MAX_ATTRIBS; i++) {
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config->Attrib[i] = EGL_DONT_CARE;
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}
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_eglResetConfigKeys(config, EGL_DONT_CARE);
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/* by default choose windows unless otherwise specified */
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config->Attrib[EGL_SURFACE_TYPE - FIRST_ATTRIB] = EGL_WINDOW_BIT;
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SET_CONFIG_ATTRIB(config, EGL_SURFACE_TYPE, EGL_WINDOW_BIT);
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for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) {
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const EGLint attr = attrib_list[i];
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if (attr >= EGL_BUFFER_SIZE &&
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attr <= EGL_MAX_SWAP_INTERVAL) {
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EGLint k = attr - FIRST_ATTRIB;
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assert(k >= 0);
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assert(k < MAX_ATTRIBS);
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config->Attrib[k] = attrib_list[++i];
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SET_CONFIG_ATTRIB(config, attr, attrib_list[++i]);
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}
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#ifdef EGL_VERSION_1_2
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else if (attr == EGL_COLOR_BUFFER_TYPE) {
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@ -368,9 +354,9 @@ EGLBoolean
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_eglGetConfigAttrib(_EGLDriver *drv, _EGLDisplay *dpy, _EGLConfig *conf,
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EGLint attribute, EGLint *value)
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{
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const EGLint k = attribute - FIRST_ATTRIB;
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if (k >= 0 && k < MAX_ATTRIBS) {
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*value = conf->Attrib[k];
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const EGLint k = attribute - _EGL_CONFIG_FIRST_ATTRIB;
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if (k >= 0 && k < _EGL_CONFIG_NUM_ATTRIBS) {
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*value = GET_CONFIG_ATTRIB(conf, k);
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return EGL_TRUE;
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}
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else {
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@ -2,27 +2,93 @@
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#define EGLCONFIG_INCLUDED
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#include <assert.h>
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#include "egltypedefs.h"
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#include <GLES/gl.h>
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#define MAX_ATTRIBS 128
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#define FIRST_ATTRIB EGL_BUFFER_SIZE
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#define _EGL_CONFIG_FIRST_ATTRIB EGL_BUFFER_SIZE
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#define _EGL_CONFIG_LAST_ATTRIB EGL_CONFORMANT
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#define _EGL_CONFIG_NUM_ATTRIBS \
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(_EGL_CONFIG_LAST_ATTRIB - _EGL_CONFIG_FIRST_ATTRIB + 1)
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#define _EGL_CONFIG_STORAGE_SIZE _EGL_CONFIG_NUM_ATTRIBS
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struct _egl_config
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{
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EGLConfig Handle; /* the public/opaque handle which names this config */
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EGLint Attrib[MAX_ATTRIBS];
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EGLint Storage[_EGL_CONFIG_STORAGE_SIZE];
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};
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#define SET_CONFIG_ATTRIB(CONF, ATTR, VAL) \
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assert((ATTR) - FIRST_ATTRIB < MAX_ATTRIBS); \
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((CONF)->Attrib[(ATTR) - FIRST_ATTRIB] = VAL)
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#define SET_CONFIG_ATTRIB(CONF, ATTR, VAL) _eglSetConfigKey(CONF, ATTR, VAL)
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#define GET_CONFIG_ATTRIB(CONF, ATTR) _eglGetConfigKey(CONF, ATTR)
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#define GET_CONFIG_ATTRIB(CONF, ATTR) ((CONF)->Attrib[(ATTR) - FIRST_ATTRIB])
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/**
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* Given a key, return an index into the storage of the config.
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* Return -1 if the key is invalid.
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*/
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static INLINE EGLint
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_eglIndexConfig(const _EGLConfig *conf, EGLint key)
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{
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(void) conf;
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if (key >= _EGL_CONFIG_FIRST_ATTRIB &&
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key < _EGL_CONFIG_FIRST_ATTRIB + _EGL_CONFIG_NUM_ATTRIBS)
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return key - _EGL_CONFIG_FIRST_ATTRIB;
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else
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return -1;
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}
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/**
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* Reset all keys in the config to a given value.
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*/
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static INLINE void
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_eglResetConfigKeys(_EGLConfig *conf, EGLint val)
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{
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EGLint i;
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for (i = 0; i < _EGL_CONFIG_NUM_ATTRIBS; i++)
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conf->Storage[i] = val;
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}
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/**
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* Update a config for a given key.
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*/
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static INLINE void
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_eglSetConfigKey(_EGLConfig *conf, EGLint key, EGLint val)
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{
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EGLint idx = _eglIndexConfig(conf, key);
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assert(idx >= 0);
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conf->Storage[idx] = val;
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}
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/**
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* Return the value for a given key.
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*/
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static INLINE EGLint
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_eglGetConfigKey(const _EGLConfig *conf, EGLint key)
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{
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EGLint idx = _eglIndexConfig(conf, key);
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assert(idx >= 0);
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return conf->Storage[idx];
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}
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/**
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* Set a given attribute.
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*
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* Because _eglGetConfigAttrib is already used as a fallback driver
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* function, this function is not considered to have a good name.
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* SET_CONFIG_ATTRIB is preferred over this function.
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*/
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static INLINE void
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_eglSetConfigAttrib(_EGLConfig *conf, EGLint attr, EGLint val)
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{
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SET_CONFIG_ATTRIB(conf, attr, val);
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}
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extern void
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@ -57,8 +123,4 @@ extern EGLBoolean
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_eglGetConfigs(_EGLDriver *drv, _EGLDisplay *dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
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extern void
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_eglSetConfigAttrib(_EGLConfig *config, EGLint attr, EGLint val);
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#endif /* EGLCONFIG_INCLUDED */
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@ -1,12 +1,10 @@
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#ifndef EGLCONFIGUTIL_INCLUDED
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#define EGLCONFIGUTIL_INCLUDED
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#include "eglconfig.h"
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#include "GLES/gl.h"
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#include "GL/internal/glcore.h"
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#if (!defined(WIN32) && !defined(_WIN32_WCE))
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#include "stdint.h"
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#endif
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#include "eglconfig.h"
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extern void
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