mesa: ignore VAO IDs equal to 0 in glDeleteVertexArrays

This fixes a firefox crash.

Fixes: 781a78914c

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Marek Olšák 2018-08-30 15:14:46 -04:00
parent b147254d36
commit 355ed029b0
1 changed files with 4 additions and 0 deletions

View File

@ -1014,6 +1014,10 @@ delete_vertex_arrays(struct gl_context *ctx, GLsizei n, const GLuint *ids)
GLsizei i;
for (i = 0; i < n; i++) {
/* IDs equal to 0 should be silently ignored. */
if (!ids[i])
continue;
struct gl_vertex_array_object *obj = _mesa_lookup_vao(ctx, ids[i]);
if (obj) {