Add EXT_vertex_cull support to mesa

This commit is contained in:
Keith Whitwell 2004-05-10 18:16:03 +00:00
parent 39fe9a7fe3
commit 352d4dbfb2
14 changed files with 202 additions and 6 deletions

View File

@ -117,3 +117,45 @@ _mesa_GetClipPlane( GLenum plane, GLdouble *equation )
equation[3] = (GLdouble) ctx->Transform.EyeUserPlane[p][3];
}
void GLAPIENTRY
_mesa_CullParameterfvEXT (GLenum cap, GLfloat *v)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
switch (cap) {
case GL_CULL_VERTEX_EYE_POSITION_EXT:
FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
COPY_4FV(ctx->Transform.CullEyePos, v);
_mesa_transform_vector( ctx->Transform.CullObjPos,
ctx->Transform.CullEyePos,
ctx->ModelviewMatrixStack.Top->inv );
break;
case GL_CULL_VERTEX_OBJECT_POSITION_EXT:
FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
COPY_4FV(ctx->Transform.CullObjPos, v);
_mesa_transform_vector( ctx->Transform.CullEyePos,
ctx->Transform.CullObjPos,
ctx->ModelviewMatrixStack.Top->m );
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glCullParameterfvEXT" );
}
}
void GLAPIENTRY
_mesa_CullParameterdvEXT (GLenum cap, GLdouble *v)
{
GLfloat f[4];
f[0] = (GLfloat)v[0];
f[1] = (GLfloat)v[1];
f[2] = (GLfloat)v[2];
f[3] = (GLfloat)v[3];
_mesa_CullParameterfvEXT(cap, f);
}

View File

@ -39,4 +39,11 @@ _mesa_ClipPlane( GLenum plane, const GLdouble *equation );
extern void GLAPIENTRY
_mesa_GetClipPlane( GLenum plane, GLdouble *equation );
extern void GLAPIENTRY
_mesa_CullParameterfvEXT (GLenum cap, GLfloat *v);
extern void GLAPIENTRY
_mesa_CullParameterdvEXT (GLenum cap, GLdouble *v);
#endif

View File

@ -290,6 +290,15 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
FLUSH_VERTICES(ctx, _NEW_POLYGON);
ctx->Polygon.CullFlag = state;
break;
case GL_CULL_VERTEX_EXT:
CHECK_EXTENSION(EXT_cull_vertex, cap);
if (ctx->Transform.CullVertexFlag == state)
return;
FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
ctx->Transform.CullVertexFlag = state;
break;
case GL_DEPTH_TEST:
if (state && ctx->Visual.depthBits==0) {
_mesa_warning(ctx,"glEnable(GL_DEPTH_TEST) but no depth buffer");

View File

@ -75,6 +75,7 @@ static const struct {
{ OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) },
{ OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) },
{ ON, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) },
{ OFF, "GL_EXT_cull_vertex", F(EXT_cull_vertex) },
{ ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) },
{ OFF, "GL_EXT_convolution", F(EXT_convolution) },
{ ON, "GL_EXT_copy_texture", F(EXT_copy_texture) },

View File

@ -745,8 +745,16 @@ calculate_model_project_matrix( GLcontext *ctx )
*/
void _mesa_update_modelview_project( GLcontext *ctx, GLuint new_state )
{
if (new_state & _NEW_MODELVIEW)
if (new_state & _NEW_MODELVIEW) {
_math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
/* Bring cull position uptodate.
*/
TRANSFORM_POINT3( ctx->Transform.CullObjPos,
ctx->ModelviewMatrixStack.Top->inv,
ctx->Transform.CullEyePos );
}
if (new_state & _NEW_PROJECTION)
update_projection( ctx );
@ -898,6 +906,9 @@ void _mesa_init_transform( GLcontext *ctx )
ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 );
}
ctx->Transform.ClipPlanesEnabled = 0;
ASSIGN_4V( ctx->Transform.CullObjPos, 0.0, 0.0, 1.0, 0.0 );
ASSIGN_4V( ctx->Transform.CullEyePos, 0.0, 0.0, 1.0, 0.0 );
}

View File

@ -1323,6 +1323,10 @@ struct gl_transform_attrib {
GLboolean Normalize; /**< Normalize all normals? */
GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
GLboolean CullVertexFlag; /**< True if GL_CULL_VERTEX_EXT is enabled */
GLfloat CullEyePos[4];
GLfloat CullObjPos[4];
};
@ -1885,6 +1889,7 @@ struct gl_extensions
GLboolean EXT_blend_minmax;
GLboolean EXT_blend_subtract;
GLboolean EXT_clip_volume_hint;
GLboolean EXT_cull_vertex;
GLboolean EXT_convolution;
GLboolean EXT_compiled_vertex_array;
GLboolean EXT_copy_texture;

View File

@ -211,6 +211,8 @@ _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize)
exec->ClipPlane = _mesa_ClipPlane;
exec->ColorMaterial = _mesa_ColorMaterial;
exec->CopyPixels = _mesa_CopyPixels;
exec->CullParameterfvEXT = _mesa_CullParameterfvEXT;
exec->CullParameterdvEXT = _mesa_CullParameterdvEXT;
exec->DeleteLists = _mesa_DeleteLists;
exec->DepthFunc = _mesa_DepthFunc;
exec->DepthMask = _mesa_DepthMask;

View File

@ -98,6 +98,7 @@ _math_init_transformation(void);
#define CLIP_NEAR_BIT 0x10
#define CLIP_FAR_BIT 0x20
#define CLIP_USER_BIT 0x40
#define CLIP_CULL_BIT 0x80
#define CLIP_ALL_BITS 0x3f

View File

@ -432,6 +432,7 @@ struct vertex_buffer
GLvector4f *ClipPtr; /* _TNL_BIT_POS */
GLvector4f *NdcPtr; /* _TNL_BIT_POS */
GLubyte ClipOrMask; /* _TNL_BIT_POS */
GLubyte ClipAndMask; /* _TNL_BIT_POS */
GLubyte *ClipMask; /* _TNL_BIT_POS */
GLvector4f *NormalPtr; /* _TNL_BIT_NORMAL */
GLfloat *NormalLengthPtr; /* _TNL_BIT_NORMAL */

View File

@ -47,6 +47,7 @@ extern void _tnl_install_pipeline( GLcontext *ctx,
/* These are implemented in the t_vb_*.c files:
*/
extern const struct tnl_pipeline_stage _tnl_vertex_transform_stage;
extern const struct tnl_pipeline_stage _tnl_vertex_cull_stage;
extern const struct tnl_pipeline_stage _tnl_normal_transform_stage;
extern const struct tnl_pipeline_stage _tnl_lighting_stage;
extern const struct tnl_pipeline_stage _tnl_fog_coordinate_stage;

111
src/mesa/tnl/t_vb_cull.c Normal file
View File

@ -0,0 +1,111 @@
/*
* Mesa 3-D graphics library
* Version: 6.1
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
#include "glheader.h"
#include "colormac.h"
#include "context.h"
#include "macros.h"
#include "imports.h"
#include "mtypes.h"
#include "math/m_xform.h"
#include "t_context.h"
#include "t_pipeline.h"
/* EXT_vertex_cull. Not really a big win, but probably depends on
* your application. This stage not included in the default pipeline.
*/
static GLboolean run_cull_stage( GLcontext *ctx,
struct tnl_pipeline_stage *stage )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
const GLfloat a = ctx->Transform.CullObjPos[0];
const GLfloat b = ctx->Transform.CullObjPos[1];
const GLfloat c = ctx->Transform.CullObjPos[2];
GLfloat *norm = (GLfloat *)VB->NormalPtr->data;
GLuint stride = VB->NormalPtr->stride;
GLuint count = VB->Count;
GLuint i;
VB->ClipOrMask &= ~CLIP_CULL_BIT;
VB->ClipAndMask |= CLIP_CULL_BIT;
for (i = 0 ; i < count ; i++) {
GLfloat dp = (norm[0] * a +
norm[1] * b +
norm[2] * c);
if (dp < 0) {
VB->ClipMask[i] |= CLIP_CULL_BIT;
VB->ClipOrMask |= CLIP_CULL_BIT;
}
else {
VB->ClipMask[i] &= ~CLIP_CULL_BIT;
VB->ClipAndMask &= ~CLIP_CULL_BIT;
}
STRIDE_F(norm, stride);
}
return !(VB->ClipAndMask & CLIP_CULL_BIT);
}
static void check_cull( GLcontext *ctx, struct tnl_pipeline_stage *stage )
{
stage->active = (!ctx->VertexProgram._Enabled &&
ctx->Transform.CullVertexFlag);
}
static void dtr( struct tnl_pipeline_stage *stage )
{
}
const struct tnl_pipeline_stage _tnl_vertex_cull_stage =
{
"EXT_cull_vertex",
_NEW_PROGRAM |
_NEW_TRANSFORM,
_NEW_TRANSFORM,
GL_TRUE, /* active */
_TNL_BIT_NORMAL |
_TNL_BIT_POS, /* inputs */
_TNL_BIT_POS, /* outputs */
0, /* changed_inputs */
NULL, /* private data */
dtr, /* destructor */
check_cull, /* check */
run_cull_stage /* run -- initially set to init */
};

View File

@ -77,6 +77,9 @@
#define EDGEFLAG_SET(idx, val) VB->EdgeFlag[idx] = val
#define CLIPMASK (CLIP_ALL_BITS|CLIP_CULL_BIT)
/* Vertices, with the possibility of clipping.
*/
#define RENDER_POINTS( start, count ) \
@ -88,7 +91,7 @@ do { \
GLubyte ormask = c1|c2; \
if (!ormask) \
LineFunc( ctx, v1, v2 ); \
else if (!(c1 & c2 & 0x3f)) \
else if (!(c1 & c2 & CLIPMASK)) \
clip_line_4( ctx, v1, v2, ormask ); \
} while (0)
@ -98,7 +101,7 @@ do { \
GLubyte ormask = c1|c2|c3; \
if (!ormask) \
TriangleFunc( ctx, v1, v2, v3 ); \
else if (!(c1 & c2 & c3 & 0x3f)) \
else if (!(c1 & c2 & c3 & CLIPMASK)) \
clip_tri_4( ctx, v1, v2, v3, ormask ); \
} while (0)
@ -109,7 +112,7 @@ do { \
GLubyte ormask = c1|c2|c3|c4; \
if (!ormask) \
QuadFunc( ctx, v1, v2, v3, v4 ); \
else if (!(c1 & c2 & c3 & c4 & 0x3f)) \
else if (!(c1 & c2 & c3 & c4 & CLIPMASK)) \
clip_quad_4( ctx, v1, v2, v3, v4, ormask ); \
} while (0)
@ -170,7 +173,7 @@ static void clip_elt_triangles( GLcontext *ctx,
if (ormask) {
if (start < j)
render_tris( ctx, start, j, 0 );
if (!(c1&c2&c3&0x3f))
if (!(c1&c2&c3&CLIPMASK))
clip_tri_4( ctx, elt[j], elt[j+1], elt[j+2], ormask );
start = j+3;
}

View File

@ -208,6 +208,7 @@ static GLboolean run_vertex_stage( GLcontext *ctx,
return GL_FALSE;
}
VB->ClipAndMask = store->andmask;
VB->ClipOrMask = store->ormask;
VB->ClipMask = store->clipmask;
@ -222,6 +223,7 @@ static GLboolean run_vertex_stage( GLcontext *ctx,
VB->ClipPtr = store->save_clipptr;
VB->NdcPtr = store->save_ndcptr;
VB->ClipMask = store->clipmask;
VB->ClipAndMask = store->andmask;
VB->ClipOrMask = store->ormask;
if (store->andmask)
return GL_FALSE;

View File

@ -1152,7 +1152,7 @@ static GLboolean TAG(validate_render)( GLcontext *ctx,
{
GLint i;
if (VB->ClipOrMask)
if (VB->ClipOrMask & ~CLIP_CULL_BIT)
return GL_FALSE;
if (VB->Elts && !HAVE_ELTS)