ilo: remove handle_invalid_batch_bo()

It was used to set has_gen6_wa_pipe_control to false when the batch buffer
changed.  When called from emit_flush() and others, it also unset
ILO_3D_PIPELINE_INVALIDATE_BATCH_BO so that the following emit_draw() will not
set has_gen6_wa_pipe_control to false again.  It sounded error-prone and was
just ugly.

We should be able to achieve the same goal by reset has_gen6_wa_pipe_control
in ilo_3d_pipeline_invalidate().  With handle_invalid_batch_bo() gone, the
emit functions can also be inlined.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
This commit is contained in:
Chia-I Wu 2014-09-22 23:32:18 +08:00
parent 2c1f978d6c
commit 34e807817f
3 changed files with 32 additions and 67 deletions

View File

@ -129,58 +129,6 @@ ilo_3d_pipeline_destroy(struct ilo_3d_pipeline *p)
FREE(p);
}
static void
handle_invalid_batch_bo(struct ilo_3d_pipeline *p, bool unset)
{
if (p->invalidate_flags & ILO_3D_PIPELINE_INVALIDATE_BATCH_BO) {
if (ilo_dev_gen(p->dev) == ILO_GEN(6))
p->state.has_gen6_wa_pipe_control = false;
if (unset)
p->invalidate_flags &= ~ILO_3D_PIPELINE_INVALIDATE_BATCH_BO;
}
}
/**
* Emit context states and 3DPRIMITIVE.
*/
void
ilo_3d_pipeline_emit_draw(struct ilo_3d_pipeline *p,
const struct ilo_state_vector *vec)
{
handle_invalid_batch_bo(p, false);
p->emit_draw(p, vec);
}
/**
* Emit PIPE_CONTROL to flush all caches.
*/
void
ilo_3d_pipeline_emit_flush(struct ilo_3d_pipeline *p)
{
handle_invalid_batch_bo(p, true);
p->emit_flush(p);
}
/**
* Emit PIPE_CONTROL or MI_STORE_REGISTER_MEM to save register values.
*/
void
ilo_3d_pipeline_emit_query(struct ilo_3d_pipeline *p,
struct ilo_query *q, uint32_t offset)
{
handle_invalid_batch_bo(p, true);
p->emit_query(p, q, offset);
}
void
ilo_3d_pipeline_emit_rectlist(struct ilo_3d_pipeline *p,
const struct ilo_blitter *blitter)
{
handle_invalid_batch_bo(p, false);
p->emit_rectlist(p, blitter);
}
void
ilo_3d_pipeline_get_sample_position(struct ilo_3d_pipeline *p,
unsigned sample_count,

View File

@ -144,6 +144,7 @@ static inline void
ilo_3d_pipeline_invalidate(struct ilo_3d_pipeline *p, uint32_t flags)
{
p->invalidate_flags |= flags;
p->state.has_gen6_wa_pipe_control = false;
}
/**
@ -157,20 +158,41 @@ ilo_3d_pipeline_estimate_size(struct ilo_3d_pipeline *pipeline,
return pipeline->estimate_size(pipeline, action, arg);
}
void
/**
* Emit context states and 3DPRIMITIVE.
*/
static inline void
ilo_3d_pipeline_emit_draw(struct ilo_3d_pipeline *p,
const struct ilo_state_vector *vec);
const struct ilo_state_vector *vec)
{
p->emit_draw(p, vec);
}
void
ilo_3d_pipeline_emit_flush(struct ilo_3d_pipeline *p);
/**
* Emit PIPE_CONTROL to flush all caches.
*/
static inline void
ilo_3d_pipeline_emit_flush(struct ilo_3d_pipeline *p)
{
p->emit_flush(p);
}
void
/**
* Emit PIPE_CONTROL or MI_STORE_REGISTER_MEM to save register values.
*/
static inline void
ilo_3d_pipeline_emit_query(struct ilo_3d_pipeline *p,
struct ilo_query *q, uint32_t offset);
struct ilo_query *q, uint32_t offset)
{
p->emit_query(p, q, offset);
}
void
static inline void
ilo_3d_pipeline_emit_rectlist(struct ilo_3d_pipeline *p,
const struct ilo_blitter *blitter);
const struct ilo_blitter *blitter)
{
p->emit_rectlist(p, blitter);
}
void
ilo_3d_pipeline_get_sample_position(struct ilo_3d_pipeline *p,

View File

@ -1369,19 +1369,14 @@ gen6_pipeline_prepare(const struct ilo_3d_pipeline *p,
session->kernel_bo_changed = true;
session->prim_changed = true;
session->primitive_restart_changed = true;
}
else {
} else {
/*
* Any state that involves resources needs to be re-emitted when the
* batch bo changed. This is because we do not pin the resources and
* their offsets (or existence) may change between batch buffers.
*
* Since we messed around with ILO_3D_PIPELINE_INVALIDATE_BATCH_BO in
* handle_invalid_batch_bo(), use ILO_3D_PIPELINE_INVALIDATE_STATE_BO as
* a temporary workaround.
*/
session->batch_bo_changed =
(p->invalidate_flags & ILO_3D_PIPELINE_INVALIDATE_STATE_BO);
(p->invalidate_flags & ILO_3D_PIPELINE_INVALIDATE_BATCH_BO);
session->state_bo_changed =
(p->invalidate_flags & ILO_3D_PIPELINE_INVALIDATE_STATE_BO);