i965/vec4: Handle uniform and GRF array access on vertex programs (NIR)

When the NIR-vec4 pass is enabled, handles uniform and GRF array access
on ARB_vertex_program like it is done on vertex shaders.

When the old IR-vec4 pass is used, emit_program_code() emits pull constant
loads directly instead of using relative addressing, hence to call to
move_uniform_array_access_to_pull_constants() is not needed and it is enough
to call to split_uniform_registers().

The patch also calls to move_grf_array_access_to_scratch() like it is
done for shaders, however I suspect this is a no-op for vertex programs and
we could remove it.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This commit is contained in:
Antia Puentes 2015-07-08 16:08:17 +02:00 committed by Jason Ekstrand
parent 82f2e706bf
commit 34d162260f
1 changed files with 1 additions and 1 deletions

View File

@ -1760,7 +1760,7 @@ vec4_visitor::run(gl_clip_plane *clip_planes)
* that we have reladdr computations available for CSE, since we'll
* often do repeated subexpressions for those.
*/
if (shader) {
if (shader || use_vec4_nir) {
move_grf_array_access_to_scratch();
move_uniform_array_access_to_pull_constants();
} else {