fixed off by one error in matrix stack depths (Eero Pajarre)

This commit is contained in:
Brian Paul 2000-02-21 23:00:51 +00:00
parent df6a28d105
commit 34c6d687ca
1 changed files with 4 additions and 4 deletions

View File

@ -1,4 +1,4 @@
/* $Id: matrix.c,v 1.14 2000/02/02 19:28:27 brianp Exp $ */
/* $Id: matrix.c,v 1.15 2000/02/21 23:00:51 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -1058,7 +1058,7 @@ _mesa_PushMatrix( void )
switch (ctx->Transform.MatrixMode) {
case GL_MODELVIEW:
if (ctx->ModelViewStackDepth>=MAX_MODELVIEW_STACK_DEPTH-1) {
if (ctx->ModelViewStackDepth >= MAX_MODELVIEW_STACK_DEPTH - 1) {
gl_error( ctx, GL_STACK_OVERFLOW, "glPushMatrix");
return;
}
@ -1066,7 +1066,7 @@ _mesa_PushMatrix( void )
&ctx->ModelView );
break;
case GL_PROJECTION:
if (ctx->ProjectionStackDepth>=MAX_PROJECTION_STACK_DEPTH) {
if (ctx->ProjectionStackDepth >= MAX_PROJECTION_STACK_DEPTH - 1) {
gl_error( ctx, GL_STACK_OVERFLOW, "glPushMatrix");
return;
}
@ -1082,7 +1082,7 @@ _mesa_PushMatrix( void )
case GL_TEXTURE:
{
GLuint t = ctx->Texture.CurrentTransformUnit;
if (ctx->TextureStackDepth[t] >= MAX_TEXTURE_STACK_DEPTH) {
if (ctx->TextureStackDepth[t] >= MAX_TEXTURE_STACK_DEPTH - 1) {
gl_error( ctx, GL_STACK_OVERFLOW, "glPushMatrix");
return;
}