i915g: buffer validation for render state

Also contains the first few bits for hw state atoms.

v2: Implement suggestion by Jakob Bornecrantz.

Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
This commit is contained in:
Daniel Vetter 2011-02-27 21:57:31 +01:00
parent 3c59b3eb4b
commit 342016010a
3 changed files with 87 additions and 0 deletions

View File

@ -75,6 +75,14 @@ i915_winsys_batchbuffer_write(struct i915_winsys_batchbuffer *batch,
batch->ptr += size;
}
static INLINE boolean
i915_winsys_validate_buffers(struct i915_winsys_batchbuffer *batch,
struct i915_winsys_buffer **buffers,
int num_of_buffers)
{
return batch->iws->validate_buffers(batch, buffers, num_of_buffers);
}
static INLINE int
i915_winsys_batchbuffer_reloc(struct i915_winsys_batchbuffer *batch,
struct i915_winsys_buffer *buffer,

View File

@ -247,6 +247,9 @@ struct i915_context {
unsigned immediate_dirty;
unsigned dynamic_dirty;
struct i915_winsys_buffer *validation_buffers[2 + 1 + I915_TEX_UNITS];
int num_validation_buffers;
struct util_slab_mempool transfer_pool;
};

View File

@ -36,7 +36,77 @@
#include "pipe/p_defines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
struct i915_tracked_hw_state {
const char *name;
void (*validate)(struct i915_context *);
void (*emit)(struct i915_context *);
unsigned dirty;
};
static void
validate_immediate(struct i915_context *i915)
{
if (i915->immediate_dirty & (1 << I915_IMMEDIATE_S0))
i915->validation_buffers[i915->num_validation_buffers++] = i915->vbo;
}
static void
validate_static(struct i915_context *i915)
{
if (i915->current.cbuf_bo)
i915->validation_buffers[i915->num_validation_buffers++]
= i915->current.cbuf_bo;
if (i915->current.depth_bo)
i915->validation_buffers[i915->num_validation_buffers++]
= i915->current.depth_bo;
}
static void
validate_map(struct i915_context *i915)
{
const uint enabled = i915->current.sampler_enable_flags;
uint unit;
struct i915_texture *tex;
for (unit = 0; unit < I915_TEX_UNITS; unit++) {
if (enabled & (1 << unit)) {
tex = i915_texture(i915->fragment_sampler_views[unit]->texture);
i915->validation_buffers[i915->num_validation_buffers++] = tex->buffer;
}
}
}
const static struct i915_tracked_hw_state hw_atoms[] = {
{ "immediate", validate_immediate, NULL, I915_HW_IMMEDIATE },
{ "static", validate_static, NULL, I915_HW_STATIC },
{ "map", validate_map, NULL, I915_HW_MAP }
};
static boolean
i915_validate_state(struct i915_context *i915)
{
int i;
i915->num_validation_buffers = 0;
for (i = 0; i < Elements(hw_atoms); i++)
if ((i915->hardware_dirty & hw_atoms[i].dirty) && hw_atoms[i].validate)
hw_atoms[i].validate(i915);
if (i915->num_validation_buffers == 0)
return TRUE;
if (!i915_winsys_validate_buffers(i915->batch, i915->validation_buffers,
i915->num_validation_buffers))
return FALSE;
return TRUE;
}
/* Push the state into the sarea and/or texture memory.
*/
@ -68,8 +138,14 @@ i915_emit_hardware_state(struct i915_context *i915 )
if (I915_DBG_ON(DBG_ATOMS))
i915_dump_hardware_dirty(i915, __FUNCTION__);
if (!i915_validate_state(i915)) {
FLUSH_BATCH(NULL);
assert(i915_validate_state(i915));
}
if(!BEGIN_BATCH(dwords, relocs)) {
FLUSH_BATCH(NULL);
assert(i915_validate_state(i915));
assert(BEGIN_BATCH(dwords, relocs));
}