dlist: unindent code

Use a goto instead of wrapping the main part of the function
in a if() {}

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11493>
This commit is contained in:
Pierre-Eric Pelloux-Prayer 2021-06-18 13:08:49 +02:00 committed by Marge Bot
parent 0843a7ebab
commit 33fe403ccd
2 changed files with 225 additions and 228 deletions

View File

@ -651,195 +651,197 @@ compile_vertex_list(struct gl_context *ctx)
/* Create an index buffer. */
node->min_index = node->max_index = 0;
if (save->vert_count && node->prim_count) {
/* We won't modify node->prims, so use a const alias to avoid unintended
* writes to it. */
const struct _mesa_prim *original_prims = node->prims;
if (save->vert_count == 0 || save->prim_count == 0)
goto end;
int end = original_prims[node->prim_count - 1].start +
original_prims[node->prim_count - 1].count;
int total_vert_count = end - original_prims[0].start;
/* We won't modify node->prims, so use a const alias to avoid unintended
* writes to it. */
const struct _mesa_prim *original_prims = node->prims;
node->min_index = node->prims[0].start;
node->max_index = end - 1;
int end = original_prims[node->prim_count - 1].start +
original_prims[node->prim_count - 1].count;
int total_vert_count = end - original_prims[0].start;
/* Estimate for the worst case: all prims are line strips (the +1 is because
* wrap_buffers may call use but the last primitive may not be complete) */
int max_indices_count = MAX2(total_vert_count * 2 - (node->prim_count * 2) + 1,
total_vert_count);
node->min_index = node->prims[0].start;
node->max_index = end - 1;
int indices_offset = 0;
int available = save->previous_ib ? (save->previous_ib->Size / 4 - save->ib_first_free_index) : 0;
if (available >= max_indices_count) {
indices_offset = save->ib_first_free_index;
/* Estimate for the worst case: all prims are line strips (the +1 is because
* wrap_buffers may call use but the last primitive may not be complete) */
int max_indices_count = MAX2(total_vert_count * 2 - (node->prim_count * 2) + 1,
total_vert_count);
int indices_offset = 0;
int available = save->previous_ib ? (save->previous_ib->Size / 4 - save->ib_first_free_index) : 0;
if (available >= max_indices_count) {
indices_offset = save->ib_first_free_index;
}
int size = max_indices_count * sizeof(uint32_t);
uint32_t* indices = (uint32_t*) malloc(size);
struct _mesa_prim *merged_prims = NULL;
int idx = 0;
int last_valid_prim = -1;
/* Construct indices array. */
for (unsigned i = 0; i < node->prim_count; i++) {
assert(original_prims[i].basevertex == 0);
GLubyte mode = original_prims[i].mode;
int vertex_count = original_prims[i].count;
if (!vertex_count) {
continue;
}
int size = max_indices_count * sizeof(uint32_t);
uint32_t* indices = (uint32_t*) malloc(size);
struct _mesa_prim *merged_prims = NULL;
int idx = 0;
/* Line strips may get converted to lines */
if (mode == GL_LINE_STRIP)
mode = GL_LINES;
int last_valid_prim = -1;
/* Construct indices array. */
for (unsigned i = 0; i < node->prim_count; i++) {
assert(original_prims[i].basevertex == 0);
GLubyte mode = original_prims[i].mode;
/* If 2 consecutive prims use the same mode => merge them. */
bool merge_prims = last_valid_prim >= 0 &&
mode == merged_prims[last_valid_prim].mode &&
mode != GL_LINE_LOOP && mode != GL_TRIANGLE_FAN &&
mode != GL_QUAD_STRIP && mode != GL_POLYGON &&
mode != GL_PATCHES;
int vertex_count = original_prims[i].count;
if (!vertex_count) {
continue;
/* To be able to merge consecutive triangle strips we need to insert
* a degenerate triangle.
*/
if (merge_prims &&
mode == GL_TRIANGLE_STRIP) {
/* Insert a degenerate triangle */
assert(merged_prims[last_valid_prim].mode == GL_TRIANGLE_STRIP);
unsigned tri_count = merged_prims[last_valid_prim].count - 2;
indices[idx] = indices[idx - 1];
indices[idx + 1] = original_prims[i].start;
idx += 2;
merged_prims[last_valid_prim].count += 2;
if (tri_count % 2) {
/* Add another index to preserve winding order */
indices[idx++] = original_prims[i].start;
merged_prims[last_valid_prim].count++;
}
}
/* Line strips may get converted to lines */
if (mode == GL_LINE_STRIP)
mode = GL_LINES;
int start = idx;
/* If 2 consecutive prims use the same mode => merge them. */
bool merge_prims = last_valid_prim >= 0 &&
mode == merged_prims[last_valid_prim].mode &&
mode != GL_LINE_LOOP && mode != GL_TRIANGLE_FAN &&
mode != GL_QUAD_STRIP && mode != GL_POLYGON &&
mode != GL_PATCHES;
/* To be able to merge consecutive triangle strips we need to insert
* a degenerate triangle.
*/
if (merge_prims &&
mode == GL_TRIANGLE_STRIP) {
/* Insert a degenerate triangle */
assert(merged_prims[last_valid_prim].mode == GL_TRIANGLE_STRIP);
unsigned tri_count = merged_prims[last_valid_prim].count - 2;
indices[idx] = indices[idx - 1];
indices[idx + 1] = original_prims[i].start;
idx += 2;
merged_prims[last_valid_prim].count += 2;
if (tri_count % 2) {
/* Add another index to preserve winding order */
indices[idx++] = original_prims[i].start;
merged_prims[last_valid_prim].count++;
}
}
int start = idx;
/* Convert line strips to lines if it'll allow if the previous
* prim mode is GL_LINES (so merge_prims is true) or if the next
* primitive mode is GL_LINES or GL_LINE_LOOP.
*/
if (original_prims[i].mode == GL_LINE_STRIP &&
(merge_prims ||
(i < node->prim_count - 1 &&
(original_prims[i + 1].mode == GL_LINE_STRIP ||
original_prims[i + 1].mode == GL_LINES)))) {
for (unsigned j = 0; j < vertex_count; j++) {
indices[idx++] = original_prims[i].start + j;
/* Repeat all but the first/last indices. */
if (j && j != vertex_count - 1) {
indices[idx++] = original_prims[i].start + j;
}
}
} else {
/* We didn't convert to LINES, so restore the original mode */
mode = original_prims[i].mode;
for (unsigned j = 0; j < vertex_count; j++) {
/* Convert line strips to lines if it'll allow if the previous
* prim mode is GL_LINES (so merge_prims is true) or if the next
* primitive mode is GL_LINES or GL_LINE_LOOP.
*/
if (original_prims[i].mode == GL_LINE_STRIP &&
(merge_prims ||
(i < node->prim_count - 1 &&
(original_prims[i + 1].mode == GL_LINE_STRIP ||
original_prims[i + 1].mode == GL_LINES)))) {
for (unsigned j = 0; j < vertex_count; j++) {
indices[idx++] = original_prims[i].start + j;
/* Repeat all but the first/last indices. */
if (j && j != vertex_count - 1) {
indices[idx++] = original_prims[i].start + j;
}
}
if (merge_prims) {
/* Update vertex count. */
merged_prims[last_valid_prim].count += idx - start;
} else {
/* Keep this primitive */
last_valid_prim += 1;
assert(last_valid_prim <= i);
merged_prims = realloc(merged_prims, (1 + last_valid_prim) * sizeof(struct _mesa_prim));
merged_prims[last_valid_prim] = original_prims[i];
merged_prims[last_valid_prim].start = indices_offset + start;
merged_prims[last_valid_prim].count = idx - start;
}
merged_prims[last_valid_prim].mode = mode;
}
assert(idx > 0 && idx <= max_indices_count);
unsigned merged_prim_count = last_valid_prim + 1;
node->merged.ib.ptr = NULL;
node->merged.ib.count = idx;
node->merged.ib.index_size_shift = (GL_UNSIGNED_INT - GL_UNSIGNED_BYTE) >> 1;
if (!indices_offset) {
/* Allocate a new index buffer */
_mesa_reference_buffer_object(ctx, &save->previous_ib, NULL);
save->previous_ib = ctx->Driver.NewBufferObject(ctx, VBO_BUF_ID + 1);
bool success = ctx->Driver.BufferData(ctx,
GL_ELEMENT_ARRAY_BUFFER_ARB,
MAX2(VBO_SAVE_INDEX_SIZE, idx) * sizeof(uint32_t),
NULL,
GL_STATIC_DRAW_ARB, GL_MAP_WRITE_BIT,
save->previous_ib);
if (!success) {
_mesa_reference_buffer_object(ctx, &save->previous_ib, NULL);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "IB allocation");
}
}
_mesa_reference_buffer_object(ctx, &node->merged.ib.obj, save->previous_ib);
if (node->merged.ib.obj) {
ctx->Driver.BufferSubData(ctx,
indices_offset * sizeof(uint32_t),
idx * sizeof(uint32_t),
indices,
node->merged.ib.obj);
save->ib_first_free_index = indices_offset + idx;
} else {
node->vertex_count = 0;
node->prim_count = 0;
/* We didn't convert to LINES, so restore the original mode */
mode = original_prims[i].mode;
for (unsigned j = 0; j < vertex_count; j++) {
indices[idx++] = original_prims[i].start + j;
}
}
/* Prepare for DrawGallium */
memset(&node->merged.info, 0, sizeof(struct pipe_draw_info));
/* The other info fields will be updated in vbo_save_playback_vertex_list */
node->merged.info.index_size = 4;
node->merged.info.instance_count = 1;
node->merged.info.index.gl_bo = node->merged.ib.obj;
node->merged.start_count = malloc(merged_prim_count * sizeof(struct pipe_draw_start_count_bias));
if (merged_prim_count == 1) {
node->merged.info.mode = merged_prims[0].mode;
node->merged.mode = NULL;
if (merge_prims) {
/* Update vertex count. */
merged_prims[last_valid_prim].count += idx - start;
} else {
node->merged.mode = malloc(merged_prim_count * sizeof(unsigned char));
/* Keep this primitive */
last_valid_prim += 1;
assert(last_valid_prim <= i);
merged_prims = realloc(merged_prims, (1 + last_valid_prim) * sizeof(struct _mesa_prim));
merged_prims[last_valid_prim] = original_prims[i];
merged_prims[last_valid_prim].start = indices_offset + start;
merged_prims[last_valid_prim].count = idx - start;
}
for (unsigned i = 0; i < merged_prim_count; i++) {
node->merged.start_count[i].start = merged_prims[i].start;
node->merged.start_count[i].count = merged_prims[i].count;
node->merged.start_count[i].index_bias = 0;
if (merged_prim_count > 1)
node->merged.mode[i] = merged_prims[i].mode;
}
node->merged.num_draws = merged_prim_count;
if (node->merged.num_draws > 1) {
bool same_mode = true;
for (unsigned i = 1; i < node->merged.num_draws && same_mode; i++) {
same_mode = node->merged.mode[i] == node->merged.mode[0];
}
if (same_mode) {
/* All primitives use the same mode, so we can simplify a bit */
node->merged.info.mode = node->merged.mode[0];
free(node->merged.mode);
node->merged.mode = NULL;
}
}
free(indices);
free(merged_prims);
merged_prims[last_valid_prim].mode = mode;
}
assert(idx > 0 && idx <= max_indices_count);
unsigned merged_prim_count = last_valid_prim + 1;
node->merged.ib.ptr = NULL;
node->merged.ib.count = idx;
node->merged.ib.index_size_shift = (GL_UNSIGNED_INT - GL_UNSIGNED_BYTE) >> 1;
if (!indices_offset) {
/* Allocate a new index buffer */
_mesa_reference_buffer_object(ctx, &save->previous_ib, NULL);
save->previous_ib = ctx->Driver.NewBufferObject(ctx, VBO_BUF_ID + 1);
bool success = ctx->Driver.BufferData(ctx,
GL_ELEMENT_ARRAY_BUFFER_ARB,
MAX2(VBO_SAVE_INDEX_SIZE, idx) * sizeof(uint32_t),
NULL,
GL_STATIC_DRAW_ARB, GL_MAP_WRITE_BIT,
save->previous_ib);
if (!success) {
_mesa_reference_buffer_object(ctx, &save->previous_ib, NULL);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "IB allocation");
}
}
_mesa_reference_buffer_object(ctx, &node->merged.ib.obj, save->previous_ib);
if (node->merged.ib.obj) {
ctx->Driver.BufferSubData(ctx,
indices_offset * sizeof(uint32_t),
idx * sizeof(uint32_t),
indices,
node->merged.ib.obj);
save->ib_first_free_index = indices_offset + idx;
} else {
node->vertex_count = 0;
node->prim_count = 0;
}
/* Prepare for DrawGallium */
memset(&node->merged.info, 0, sizeof(struct pipe_draw_info));
/* The other info fields will be updated in vbo_save_playback_vertex_list */
node->merged.info.index_size = 4;
node->merged.info.instance_count = 1;
node->merged.info.index.gl_bo = node->merged.ib.obj;
node->merged.start_count = malloc(merged_prim_count * sizeof(struct pipe_draw_start_count_bias));
if (merged_prim_count == 1) {
node->merged.info.mode = merged_prims[0].mode;
node->merged.mode = NULL;
} else {
node->merged.mode = malloc(merged_prim_count * sizeof(unsigned char));
}
for (unsigned i = 0; i < merged_prim_count; i++) {
node->merged.start_count[i].start = merged_prims[i].start;
node->merged.start_count[i].count = merged_prims[i].count;
node->merged.start_count[i].index_bias = 0;
if (merged_prim_count > 1)
node->merged.mode[i] = merged_prims[i].mode;
}
node->merged.num_draws = merged_prim_count;
if (node->merged.num_draws > 1) {
bool same_mode = true;
for (unsigned i = 1; i < node->merged.num_draws && same_mode; i++) {
same_mode = node->merged.mode[i] == node->merged.mode[0];
}
if (same_mode) {
/* All primitives use the same mode, so we can simplify a bit */
node->merged.info.mode = node->merged.mode[0];
free(node->merged.mode);
node->merged.mode = NULL;
}
}
free(indices);
free(merged_prims);
end:
/* Deal with GL_COMPILE_AND_EXECUTE:
*/
if (ctx->ExecuteFlag) {

View File

@ -185,68 +185,63 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data)
FLUSH_FOR_DRAW(ctx);
if (node->prim_count > 0) {
if (_mesa_inside_begin_end(ctx) && node->prims[0].begin) {
/* Error: we're about to begin a new primitive but we're already
* inside a glBegin/End pair.
*/
_mesa_error(ctx, GL_INVALID_OPERATION,
"draw operation inside glBegin/End");
goto end;
}
else if (save->replay_flags) {
/* Various degenerate cases: translate into immediate mode
* calls rather than trying to execute in place.
*/
loopback_vertex_list(ctx, node);
if (_mesa_inside_begin_end(ctx) && node->prims[0].begin) {
/* Error: we're about to begin a new primitive but we're already
* inside a glBegin/End pair.
*/
_mesa_error(ctx, GL_INVALID_OPERATION,
"draw operation inside glBegin/End");
goto end;
}
else if (save->replay_flags) {
/* Various degenerate cases: translate into immediate mode
* calls rather than trying to execute in place.
*/
loopback_vertex_list(ctx, node);
goto end;
}
bind_vertex_list(ctx, node);
/* Need that at least one time. */
if (ctx->NewState)
_mesa_update_state(ctx);
/* XXX also need to check if shader enabled, but invalid */
if ((ctx->VertexProgram.Enabled &&
!_mesa_arb_vertex_program_enabled(ctx)) ||
(ctx->FragmentProgram.Enabled &&
!_mesa_arb_fragment_program_enabled(ctx))) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBegin (invalid vertex/fragment program)");
return;
}
assert(ctx->NewState == 0);
if (node->vertex_count > 0) {
bool draw_using_merged_prim = (ctx->Const.AllowIncorrectPrimitiveId ||
ctx->_PrimitiveIDIsUnused) &&
node->merged.num_draws;
if (!draw_using_merged_prim) {
ctx->Driver.Draw(ctx, node->prims, node->prim_count,
NULL, true,
false, 0, node->min_index, node->max_index, 1, 0);
} else {
struct pipe_draw_info *info = (struct pipe_draw_info *) &node->merged.info;
info->vertices_per_patch = ctx->TessCtrlProgram.patch_vertices;
void *gl_bo = info->index.gl_bo;
if (node->merged.mode) {
ctx->Driver.DrawGalliumMultiMode(ctx, info, 0,
node->merged.start_count,
node->merged.mode,
node->merged.num_draws);
} else {
ctx->Driver.DrawGallium(ctx, info, 0,
node->merged.start_count,
node->merged.num_draws);
}
info->index.gl_bo = gl_bo;
}
goto end;
}
bind_vertex_list(ctx, node);
/* Need that at least one time. */
if (ctx->NewState)
_mesa_update_state(ctx);
/* XXX also need to check if shader enabled, but invalid */
if ((ctx->VertexProgram.Enabled &&
!_mesa_arb_vertex_program_enabled(ctx)) ||
(ctx->FragmentProgram.Enabled &&
!_mesa_arb_fragment_program_enabled(ctx))) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBegin (invalid vertex/fragment program)");
return;
}
assert(ctx->NewState == 0);
bool draw_using_merged_prim = (ctx->Const.AllowIncorrectPrimitiveId ||
ctx->_PrimitiveIDIsUnused) &&
node->merged.num_draws;
if (!draw_using_merged_prim) {
ctx->Driver.Draw(ctx, node->prims, node->prim_count,
NULL, true,
false, 0, node->min_index, node->max_index, 1, 0);
} else {
struct pipe_draw_info *info = (struct pipe_draw_info *) &node->merged.info;
info->vertices_per_patch = ctx->TessCtrlProgram.patch_vertices;
void *gl_bo = info->index.gl_bo;
if (node->merged.mode) {
ctx->Driver.DrawGalliumMultiMode(ctx, info, 0,
node->merged.start_count,
node->merged.mode,
node->merged.num_draws);
} else if (node->merged.num_draws) {
ctx->Driver.DrawGallium(ctx, info, 0,
node->merged.start_count,
node->merged.num_draws);
}
info->index.gl_bo = gl_bo;
}
/* Copy to current?