v3dv/image: fix TEXTURE_SHADER_STATE depth for cube arrays
For these we want to divide the number of layers by 6. Fixes: dEQP-VK.pipeline.image_view.view_type.cube_array.* dEQP-VK.pipeline.image.suballocation.sampling_type.combined.view_type.cube_array.* Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
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@ -477,6 +477,12 @@ pack_texture_shader_state(struct v3dv_device *device,
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} else {
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tex.image_depth = (image_view->last_layer - image_view->first_layer) + 1;
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}
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if (image_view->type == VK_IMAGE_VIEW_TYPE_CUBE_ARRAY) {
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assert(tex.image_depth % 6 == 0);
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tex.image_depth /= 6;
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}
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tex.image_height = image->extent.height * msaa_scale;
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tex.image_width = image->extent.width * msaa_scale;
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