glsl/linker: Safely generate mask of possible locations
If MaxAttribs were ever raised to 32, undefined behavior would occur. We had already gone to the effort (albeit incorrectly) handle this in one case, so fix them all. CID: 1369628 Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
This commit is contained in:
parent
0c9df36157
commit
336afe7d7a
|
@ -2552,6 +2552,8 @@ find_available_slots(unsigned used_mask, unsigned needed_count)
|
|||
}
|
||||
|
||||
|
||||
#define SAFE_MASK_FROM_INDEX(i) (((i) >= 32) ? ~0 : ((1 << (i)) - 1))
|
||||
|
||||
/**
|
||||
* Assign locations for either VS inputs or FS outputs
|
||||
*
|
||||
|
@ -2582,8 +2584,7 @@ assign_attribute_or_color_locations(void *mem_ctx,
|
|||
|
||||
/* Mark invalid locations as being used.
|
||||
*/
|
||||
unsigned used_locations = (max_index >= 32)
|
||||
? 0 : ~((1 << max_index) - 1);
|
||||
unsigned used_locations = ~SAFE_MASK_FROM_INDEX(max_index);
|
||||
unsigned double_storage_locations = 0;
|
||||
|
||||
assert((target_index == MESA_SHADER_VERTEX)
|
||||
|
@ -2936,7 +2937,7 @@ assign_attribute_or_color_locations(void *mem_ctx,
|
|||
|
||||
if (target_index == MESA_SHADER_VERTEX) {
|
||||
unsigned total_attribs_size =
|
||||
_mesa_bitcount(used_locations & ((1 << max_index) - 1)) +
|
||||
_mesa_bitcount(used_locations & SAFE_MASK_FROM_INDEX(max_index)) +
|
||||
_mesa_bitcount(double_storage_locations);
|
||||
if (total_attribs_size > max_index) {
|
||||
linker_error(prog,
|
||||
|
@ -3000,7 +3001,7 @@ assign_attribute_or_color_locations(void *mem_ctx,
|
|||
*/
|
||||
if (target_index == MESA_SHADER_VERTEX) {
|
||||
unsigned total_attribs_size =
|
||||
_mesa_bitcount(used_locations & ((1 << max_index) - 1)) +
|
||||
_mesa_bitcount(used_locations & SAFE_MASK_FROM_INDEX(max_index)) +
|
||||
_mesa_bitcount(double_storage_locations);
|
||||
if (total_attribs_size > max_index) {
|
||||
linker_error(prog,
|
||||
|
|
Loading…
Reference in New Issue