i965/program_cache: Lift restriction on shader key size

This will allow usage of packed structs which may have size
not divisible by 4.

Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This commit is contained in:
Danylo Piliaiev 2019-11-08 17:47:57 +02:00
parent af684753f3
commit 3349b4b056
1 changed files with 4 additions and 12 deletions

View File

@ -37,7 +37,7 @@
* data) in return. Objects in the cache may not have relocations
* (pointers to other BOs) in them.
*
* The inner workings are a simple hash table based on a CRC of the
* The inner workings are a simple hash table based on a FNV-1a of the
* key data.
*
* Replacement is not implemented. Instead, when the cache gets too
@ -96,17 +96,9 @@ brw_stage_cache_id(gl_shader_stage stage)
static GLuint
hash_key(struct brw_cache_item *item)
{
GLuint *ikey = (GLuint *)item->key;
GLuint hash = item->cache_id, i;
assert(item->key_size % 4 == 0);
/* I'm sure this can be improved on:
*/
for (i = 0; i < item->key_size/4; i++) {
hash ^= ikey[i];
hash = (hash << 5) | (hash >> 27);
}
uint32_t hash = _mesa_fnv32_1a_offset_bias;
hash = _mesa_fnv32_1a_accumulate(hash, item->cache_id);
hash = _mesa_fnv32_1a_accumulate_block(hash, item->key, item->key_size);
return hash;
}