radv: Possible on-demand compilation fix.

Seems that in a single case we use the renderpass before checking
the pipeline, so check the renderpass before we use it.

Fixes: fbcd167314 "radv: Add on-demand compilation of built-in shaders."
Tested-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This commit is contained in:
Bas Nieuwenhuizen 2018-08-15 16:00:02 +02:00
parent 1560c58b12
commit 3308db2dd7
1 changed files with 8 additions and 0 deletions

View File

@ -463,6 +463,14 @@ void radv_meta_resolve_fragment_image(struct radv_cmd_buffer *cmd_buffer,
radv_decompress_resolve_src(cmd_buffer, src_image, src_image_layout,
region_count, regions);
if (!device->meta_state.resolve_fragment.rc[samples_log2].render_pass[fs_key][dst_layout]) {
VkResult ret = create_resolve_pipeline(device, samples_log2, radv_fs_key_format_exemplars[fs_key]);
if (ret != VK_SUCCESS) {
cmd_buffer->record_result = ret;
return;
}
}
rp = device->meta_state.resolve_fragment.rc[samples_log2].render_pass[fs_key][dst_layout];
radv_meta_save(&saved_state, cmd_buffer,