meta: Rearrange shader creation in setup_glsl_generate_mipmap

The diff looks weird, but this moves the code from the first 'if
(ctx->Const.GLSLVersion < 130)' block down into the second block.  It
also moves some variable decalarations closer to their use.

NOTE: This is a candidate for the 9.0 branch.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This commit is contained in:
Ian Romanick 2012-10-05 15:13:34 -07:00
parent ab097dde0c
commit 3308c079bd
1 changed files with 44 additions and 43 deletions

View File

@ -3047,7 +3047,6 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
};
struct glsl_sampler *sampler;
const char *vs_source;
const char *fs_template;
static const char *vs_int_source =
"#version 130\n"
@ -3070,51 +3069,9 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
" out_color = texture(tex2d, texCoords.xy);\n"
"}\n";
char *fs_source;
const char *extension_mode;
GLuint vs, fs;
void *mem_ctx;
if (ctx->Const.GLSLVersion < 130) {
vs_source =
"attribute vec2 position;\n"
"attribute vec3 textureCoords;\n"
"varying vec3 texCoords;\n"
"void main()\n"
"{\n"
" texCoords = textureCoords;\n"
" gl_Position = vec4(position, 0.0, 1.0);\n"
"}\n";
fs_template =
"#extension GL_EXT_texture_array : %s\n"
"uniform %s texSampler;\n"
"varying vec3 texCoords;\n"
"void main()\n"
"{\n"
" gl_FragColor = %s(texSampler, %s);\n"
"}\n";
} else {
vs_source =
"#version 130\n"
"in vec2 position;\n"
"in vec3 textureCoords;\n"
"out vec3 texCoords;\n"
"void main()\n"
"{\n"
" texCoords = textureCoords;\n"
" gl_Position = vec4(position, 0.0, 1.0);\n"
"}\n";
fs_template =
"#version 130\n"
"uniform %s texSampler;\n"
"in vec3 texCoords;\n"
"out %s out_color;\n"
"\n"
"void main()\n"
"{\n"
" out_color = texture(texSampler, %s);\n"
"}\n";
}
/* Check if already initialized */
if (mipmap->ArrayObj == 0) {
@ -3144,6 +3101,27 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
mem_ctx = ralloc_context(NULL);
if (ctx->Const.GLSLVersion < 130) {
const char *fs_template;
const char *extension_mode;
vs_source =
"attribute vec2 position;\n"
"attribute vec3 textureCoords;\n"
"varying vec3 texCoords;\n"
"void main()\n"
"{\n"
" texCoords = textureCoords;\n"
" gl_Position = vec4(position, 0.0, 1.0);\n"
"}\n";
fs_template =
"#extension GL_EXT_texture_array : %s\n"
"uniform %s texSampler;\n"
"varying vec3 texCoords;\n"
"void main()\n"
"{\n"
" gl_FragColor = %s(texSampler, %s);\n"
"}\n";
extension_mode = ((target == GL_TEXTURE_1D_ARRAY) ||
(target == GL_TEXTURE_2D_ARRAY)) ?
"require" : "disable";
@ -3153,6 +3131,29 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
sampler->func, sampler->texcoords);
}
else {
const char *fs_template;
vs_source =
"#version 130\n"
"in vec2 position;\n"
"in vec3 textureCoords;\n"
"out vec3 texCoords;\n"
"void main()\n"
"{\n"
" texCoords = textureCoords;\n"
" gl_Position = vec4(position, 0.0, 1.0);\n"
"}\n";
fs_template =
"#version 130\n"
"uniform %s texSampler;\n"
"in vec3 texCoords;\n"
"out %s out_color;\n"
"\n"
"void main()\n"
"{\n"
" out_color = texture(texSampler, %s);\n"
"}\n";
fs_source = ralloc_asprintf(mem_ctx, fs_template,
sampler->type, "vec4",
sampler->texcoords);