added -ds option to test GL_EXT_packed_depth_stencil with framebuffer objects

This commit is contained in:
Brian Paul 2005-11-16 14:48:11 +00:00
parent 0f29ef6092
commit 32fe233d54
1 changed files with 76 additions and 22 deletions

View File

@ -10,11 +10,13 @@
#define GL_GLEXT_PROTOTYPES
#include <GL/glut.h>
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <GL/glut.h>
static int Width = 400, Height = 400;
static int TexWidth = 512, TexHeight = 512;
@ -23,6 +25,7 @@ static GLuint TexObj;
static GLuint DepthRB, StencilRB;
static GLboolean Anim = GL_FALSE;
static GLfloat Rot = 0.0;
static GLboolean UsePackedDepthStencil = GL_FALSE;
static void
@ -71,12 +74,15 @@ RenderTexture(void)
glClearColor(0.5, 0.5, 1.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
CheckError(__LINE__);
glEnable(GL_DEPTH_TEST);
glEnable(GL_STENCIL_TEST);
glStencilFunc(GL_NEVER, 1, ~0);
glStencilOp(GL_REPLACE, GL_KEEP, GL_REPLACE);
CheckError(__LINE__);
/* draw diamond-shaped stencil pattern */
glColor3f(0, 1, 0);
glBegin(GL_POLYGON);
@ -90,6 +96,8 @@ RenderTexture(void)
glStencilFunc(GL_NOTEQUAL, 1, ~0);
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
CheckError(__LINE__);
#if 0
glBegin(GL_POLYGON);
glColor3f(1, 0, 0);
@ -173,6 +181,20 @@ Reshape(int width, int height)
}
static void
CleanUp(void)
{
glDeleteRenderbuffersEXT(1, &DepthRB);
if (!UsePackedDepthStencil)
glDeleteRenderbuffersEXT(1, &StencilRB);
glDeleteFramebuffersEXT(1, &MyFB);
glDeleteTextures(1, &TexObj);
exit(0);
}
static void
Key(unsigned char key, int x, int y)
{
@ -186,8 +208,11 @@ Key(unsigned char key, int x, int y)
else
glutIdleFunc(NULL);
break;
case 's':
Rot += 2.0;
break;
case 27:
exit(0);
CleanUp();
break;
}
glutPostRedisplay();
@ -195,7 +220,7 @@ Key(unsigned char key, int x, int y)
static void
Init(void)
Init(int argc, char *argv[])
{
GLint i;
@ -203,6 +228,16 @@ Init(void)
printf("GL_EXT_framebuffer_object not found!\n");
exit(0);
}
if (argc > 1 && strcmp(argv[1], "-ds") == 0) {
if (!glutExtensionSupported("GL_EXT_packed_depth_stencil")) {
printf("GL_EXT_packed_depth_stencil not found!\n");
exit(0);
}
UsePackedDepthStencil = GL_TRUE;
printf("Using GL_EXT_packed_depth_stencil\n");
}
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
/* gen framebuffer id, delete it, do some assertions, just for testing */
@ -224,38 +259,57 @@ Init(void)
assert(!glIsRenderbufferEXT(DepthRB));
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, DepthRB);
assert(glIsRenderbufferEXT(DepthRB));
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
TexWidth, TexHeight);
if (UsePackedDepthStencil)
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_STENCIL_EXT,
TexWidth, TexHeight);
else
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
TexWidth, TexHeight);
CheckError(__LINE__);
glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
GL_RENDERBUFFER_DEPTH_SIZE_EXT, &i);
CheckError(__LINE__);
printf("Depth renderbuffer size = %d bits\n", i);
assert(i > 0);
/* make stencil renderbuffer */
glGenRenderbuffersEXT(1, &StencilRB);
assert(StencilRB);
assert(!glIsRenderbufferEXT(StencilRB));
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, StencilRB);
assert(glIsRenderbufferEXT(StencilRB));
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_STENCIL_INDEX,
TexWidth, TexHeight);
glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
GL_RENDERBUFFER_STENCIL_SIZE_EXT, &i);
printf("Stencil renderbuffer size = %d bits\n", i);
assert(i > 0);
/* attach DepthRB to MyFB */
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
GL_RENDERBUFFER_EXT, DepthRB);
/* attach StencilRB to MyFB */
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT,
GL_RENDERBUFFER_EXT, StencilRB);
CheckError(__LINE__);
if (UsePackedDepthStencil) {
/* DepthRb is a combined depth/stencil renderbuffer */
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
GL_STENCIL_ATTACHMENT_EXT,
GL_RENDERBUFFER_EXT, DepthRB);
}
else {
/* make stencil renderbuffer */
glGenRenderbuffersEXT(1, &StencilRB);
assert(StencilRB);
assert(!glIsRenderbufferEXT(StencilRB));
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, StencilRB);
assert(glIsRenderbufferEXT(StencilRB));
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_STENCIL_INDEX,
TexWidth, TexHeight);
/* attach StencilRB to MyFB */
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
GL_STENCIL_ATTACHMENT_EXT,
GL_RENDERBUFFER_EXT, StencilRB);
}
glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
GL_RENDERBUFFER_STENCIL_SIZE_EXT, &i);
CheckError(__LINE__);
printf("Stencil renderbuffer size = %d bits\n", i);
assert(i > 0);
/* bind regular framebuffer */
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
CheckError(__LINE__);
/* Make texture object/image */
glGenTextures(1, &TexObj);
glBindTexture(GL_TEXTURE_2D, TexObj);
@ -282,7 +336,7 @@ main(int argc, char *argv[])
glutDisplayFunc(Display);
if (Anim)
glutIdleFunc(Idle);
Init();
Init(argc, argv);
glutMainLoop();
return 0;
}