added -ds option to test GL_EXT_packed_depth_stencil with framebuffer objects
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0f29ef6092
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32fe233d54
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@ -10,11 +10,13 @@
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#define GL_GLEXT_PROTOTYPES
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#include <GL/glut.h>
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#include <assert.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <GL/glut.h>
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static int Width = 400, Height = 400;
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static int TexWidth = 512, TexHeight = 512;
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@ -23,6 +25,7 @@ static GLuint TexObj;
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static GLuint DepthRB, StencilRB;
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static GLboolean Anim = GL_FALSE;
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static GLfloat Rot = 0.0;
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static GLboolean UsePackedDepthStencil = GL_FALSE;
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static void
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@ -71,12 +74,15 @@ RenderTexture(void)
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glClearColor(0.5, 0.5, 1.0, 0.0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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CheckError(__LINE__);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_STENCIL_TEST);
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glStencilFunc(GL_NEVER, 1, ~0);
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glStencilOp(GL_REPLACE, GL_KEEP, GL_REPLACE);
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CheckError(__LINE__);
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/* draw diamond-shaped stencil pattern */
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glColor3f(0, 1, 0);
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glBegin(GL_POLYGON);
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@ -90,6 +96,8 @@ RenderTexture(void)
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glStencilFunc(GL_NOTEQUAL, 1, ~0);
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glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
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CheckError(__LINE__);
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#if 0
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glBegin(GL_POLYGON);
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glColor3f(1, 0, 0);
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@ -173,6 +181,20 @@ Reshape(int width, int height)
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}
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static void
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CleanUp(void)
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{
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glDeleteRenderbuffersEXT(1, &DepthRB);
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if (!UsePackedDepthStencil)
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glDeleteRenderbuffersEXT(1, &StencilRB);
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glDeleteFramebuffersEXT(1, &MyFB);
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glDeleteTextures(1, &TexObj);
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exit(0);
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}
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static void
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Key(unsigned char key, int x, int y)
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{
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@ -186,8 +208,11 @@ Key(unsigned char key, int x, int y)
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else
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glutIdleFunc(NULL);
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break;
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case 's':
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Rot += 2.0;
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break;
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case 27:
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exit(0);
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CleanUp();
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break;
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}
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glutPostRedisplay();
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@ -195,7 +220,7 @@ Key(unsigned char key, int x, int y)
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static void
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Init(void)
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Init(int argc, char *argv[])
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{
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GLint i;
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@ -203,6 +228,16 @@ Init(void)
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printf("GL_EXT_framebuffer_object not found!\n");
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exit(0);
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}
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if (argc > 1 && strcmp(argv[1], "-ds") == 0) {
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if (!glutExtensionSupported("GL_EXT_packed_depth_stencil")) {
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printf("GL_EXT_packed_depth_stencil not found!\n");
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exit(0);
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}
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UsePackedDepthStencil = GL_TRUE;
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printf("Using GL_EXT_packed_depth_stencil\n");
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}
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printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
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/* gen framebuffer id, delete it, do some assertions, just for testing */
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@ -224,38 +259,57 @@ Init(void)
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assert(!glIsRenderbufferEXT(DepthRB));
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glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, DepthRB);
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assert(glIsRenderbufferEXT(DepthRB));
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glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
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TexWidth, TexHeight);
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if (UsePackedDepthStencil)
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glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_STENCIL_EXT,
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TexWidth, TexHeight);
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else
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glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
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TexWidth, TexHeight);
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CheckError(__LINE__);
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glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
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GL_RENDERBUFFER_DEPTH_SIZE_EXT, &i);
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CheckError(__LINE__);
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printf("Depth renderbuffer size = %d bits\n", i);
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assert(i > 0);
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/* make stencil renderbuffer */
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glGenRenderbuffersEXT(1, &StencilRB);
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assert(StencilRB);
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assert(!glIsRenderbufferEXT(StencilRB));
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glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, StencilRB);
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assert(glIsRenderbufferEXT(StencilRB));
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glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_STENCIL_INDEX,
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TexWidth, TexHeight);
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glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
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GL_RENDERBUFFER_STENCIL_SIZE_EXT, &i);
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printf("Stencil renderbuffer size = %d bits\n", i);
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assert(i > 0);
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/* attach DepthRB to MyFB */
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glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
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GL_RENDERBUFFER_EXT, DepthRB);
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/* attach StencilRB to MyFB */
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glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT,
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GL_RENDERBUFFER_EXT, StencilRB);
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CheckError(__LINE__);
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if (UsePackedDepthStencil) {
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/* DepthRb is a combined depth/stencil renderbuffer */
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glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
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GL_STENCIL_ATTACHMENT_EXT,
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GL_RENDERBUFFER_EXT, DepthRB);
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}
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else {
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/* make stencil renderbuffer */
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glGenRenderbuffersEXT(1, &StencilRB);
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assert(StencilRB);
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assert(!glIsRenderbufferEXT(StencilRB));
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glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, StencilRB);
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assert(glIsRenderbufferEXT(StencilRB));
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glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_STENCIL_INDEX,
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TexWidth, TexHeight);
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/* attach StencilRB to MyFB */
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glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
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GL_STENCIL_ATTACHMENT_EXT,
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GL_RENDERBUFFER_EXT, StencilRB);
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}
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glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
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GL_RENDERBUFFER_STENCIL_SIZE_EXT, &i);
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CheckError(__LINE__);
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printf("Stencil renderbuffer size = %d bits\n", i);
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assert(i > 0);
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/* bind regular framebuffer */
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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CheckError(__LINE__);
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/* Make texture object/image */
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glGenTextures(1, &TexObj);
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glBindTexture(GL_TEXTURE_2D, TexObj);
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@ -282,7 +336,7 @@ main(int argc, char *argv[])
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glutDisplayFunc(Display);
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if (Anim)
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glutIdleFunc(Idle);
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Init();
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Init(argc, argv);
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glutMainLoop();
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return 0;
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}
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