radeonsi: handle PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE

which can come from glBufferData and glMapBufferRange.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This commit is contained in:
Marek Olšák 2013-11-28 00:20:47 +01:00
parent cc2c100274
commit 32fd445daa
3 changed files with 135 additions and 0 deletions

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@ -56,6 +56,17 @@ static void *r600_buffer_transfer_map(struct pipe_context *ctx,
struct r600_resource *rbuffer = r600_resource(resource);
uint8_t *data;
if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE &&
!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
assert(usage & PIPE_TRANSFER_WRITE);
/* Check if mapping this buffer would cause waiting for the GPU. */
if (r600_rings_is_buffer_referenced(&rctx->b, rbuffer->cs_buf, RADEON_USAGE_READWRITE) ||
rctx->b.ws->buffer_is_busy(rbuffer->buf, RADEON_USAGE_READWRITE)) {
si_invalidate_buffer(&rctx->b.b, &rbuffer->b.b);
}
}
data = rctx->b.ws->buffer_map(rbuffer->cs_buf, rctx->b.rings.gfx.cs, usage);
if (!data) {
return NULL;

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@ -523,6 +523,129 @@ static void si_set_streamout_targets(struct pipe_context *ctx,
si_update_descriptors(rctx, &buffers->desc);
}
static void si_desc_reset_buffer_offset(struct pipe_context *ctx,
uint32_t *desc, uint64_t old_buf_va,
struct pipe_resource *new_buf)
{
/* Retrieve the buffer offset from the descriptor. */
uint64_t old_desc_va =
desc[0] | ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc[1]) << 32);
assert(old_buf_va <= old_desc_va);
uint64_t offset_within_buffer = old_desc_va - old_buf_va;
/* Update the descriptor. */
uint64_t va = r600_resource_va(ctx->screen, new_buf) + offset_within_buffer;
desc[0] = va;
desc[1] = (desc[1] & C_008F04_BASE_ADDRESS_HI) |
S_008F04_BASE_ADDRESS_HI(va >> 32);
}
/* BUFFER DISCARD/INVALIDATION */
/* Reallocate a buffer a update all resource bindings where the buffer is
* bound.
*
* This is used to avoid CPU-GPU synchronizations, because it makes the buffer
* idle by discarding its contents. Apps usually tell us when to do this using
* map_buffer flags, for example.
*/
void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource *buf)
{
struct r600_context *rctx = (struct r600_context*)ctx;
struct r600_resource *rbuffer = r600_resource(buf);
unsigned i, shader, alignment = rbuffer->buf->alignment;
uint64_t old_va = r600_resource_va(ctx->screen, buf);
/* Discard the buffer. */
pb_reference(&rbuffer->buf, NULL);
/* Create a new one in the same pipe_resource. */
r600_init_resource(&rctx->screen->b, rbuffer, rbuffer->b.b.width0, alignment,
TRUE, rbuffer->b.b.usage);
/* We changed the buffer, now we need to bind it where the old one
* was bound. This consists of 2 things:
* 1) Updating the resource descriptor and dirtying it.
* 2) Adding a relocation to the CS, so that it's usable.
*/
/* Vertex buffers. */
/* Nothing to do. Vertex buffer bindings are updated before every draw call. */
/* Streamout buffers. */
for (i = 0; i < rctx->streamout_buffers.num_buffers; i++) {
if (rctx->streamout_buffers.buffers[i] == buf) {
/* Update the descriptor. */
si_desc_reset_buffer_offset(ctx, rctx->streamout_buffers.desc_data[i],
old_va, buf);
r600_context_bo_reloc(&rctx->b, &rctx->b.rings.gfx,
(struct r600_resource*)buf,
rctx->streamout_buffers.shader_usage);
rctx->streamout_buffers.desc.dirty_mask |= 1 << i;
si_update_descriptors(rctx, &rctx->streamout_buffers.desc);
/* Update the streamout state. */
if (rctx->b.streamout.begin_emitted) {
r600_emit_streamout_end(&rctx->b);
}
rctx->b.streamout.append_bitmask = rctx->b.streamout.enabled_mask;
r600_streamout_buffers_dirty(&rctx->b);
}
}
/* Constant buffers. */
for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
struct si_buffer_resources *buffers = &rctx->const_buffers[shader];
bool found = false;
uint32_t mask = buffers->desc.enabled_mask;
while (mask) {
unsigned i = u_bit_scan(&mask);
if (buffers->buffers[i] == buf) {
si_desc_reset_buffer_offset(ctx, buffers->desc_data[i],
old_va, buf);
r600_context_bo_reloc(&rctx->b, &rctx->b.rings.gfx,
rbuffer, buffers->shader_usage);
buffers->desc.dirty_mask |= 1 << i;
found = true;
}
}
if (found) {
si_update_descriptors(rctx, &buffers->desc);
}
}
/* Texture buffers. */
for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
struct si_sampler_views *views = &rctx->samplers[shader].views;
bool found = false;
uint32_t mask = views->desc.enabled_mask;
while (mask) {
unsigned i = u_bit_scan(&mask);
if (views->views[i]->texture == buf) {
/* This updates the sampler view directly. */
si_desc_reset_buffer_offset(ctx, views->desc_data[i],
old_va, buf);
r600_context_bo_reloc(&rctx->b, &rctx->b.rings.gfx,
rbuffer, RADEON_USAGE_READ);
views->desc.dirty_mask |= 1 << i;
found = true;
}
}
if (found) {
si_update_descriptors(rctx, &views->desc);
}
}
}
/* CP DMA */
/* The max number of bytes to copy per packet. */

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@ -200,6 +200,7 @@ void si_all_descriptors_begin_new_cs(struct r600_context *rctx);
void si_copy_buffer(struct r600_context *rctx,
struct pipe_resource *dst, struct pipe_resource *src,
uint64_t dst_offset, uint64_t src_offset, unsigned size);
void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource *buf);
/* si_state.c */
struct si_pipe_shader_selector;