i965/miptree: Share alloc_flags in miptree_create
Note that this maintains BO_ALLOC_BUSY for depth renderbuffers, but not depth textures. v2: Add note about BO_ALLOC_BUSY in message (Topi). Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
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@ -686,6 +686,8 @@ miptree_create(struct brw_context *brw,
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enum intel_miptree_create_flags flags)
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{
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const struct gen_device_info *devinfo = &brw->screen->devinfo;
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const uint32_t alloc_flags = (flags & MIPTREE_CREATE_BUSY) ?
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BO_ALLOC_BUSY : 0;
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isl_tiling_flags_t tiling_flags = ISL_TILING_ANY_MASK;
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/* TODO: This used to be because there wasn't BLORP to handle Y-tiling. */
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@ -709,7 +711,7 @@ miptree_create(struct brw_context *brw,
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tiling_flags,
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ISL_SURF_USAGE_STENCIL_BIT |
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ISL_SURF_USAGE_TEXTURE_BIT,
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BO_ALLOC_BUSY,
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alloc_flags,
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0,
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NULL);
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@ -721,7 +723,7 @@ miptree_create(struct brw_context *brw,
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first_level, last_level,
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width0, height0, depth0, num_samples, tiling_flags,
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ISL_SURF_USAGE_DEPTH_BIT | ISL_SURF_USAGE_TEXTURE_BIT,
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BO_ALLOC_BUSY, 0, NULL);
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alloc_flags, 0, NULL);
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if (needs_separate_stencil(brw, mt, format) &&
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!make_separate_stencil_surface(brw, mt)) {
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@ -735,11 +737,6 @@ miptree_create(struct brw_context *brw,
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return mt;
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}
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uint32_t alloc_flags = 0;
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if (flags & MIPTREE_CREATE_BUSY)
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alloc_flags |= BO_ALLOC_BUSY;
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struct intel_mipmap_tree *mt = make_surface(
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brw, target, mt_fmt,
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first_level, last_level,
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