panfrost: Zero depth_source in vertex shaders

Spurious assignment.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11733>
This commit is contained in:
Alyssa Rosenzweig 2021-06-16 11:29:28 -04:00 committed by Marge Bot
parent eb39b44a2e
commit 329cb28d65
1 changed files with 0 additions and 3 deletions

View File

@ -202,9 +202,6 @@ pan_shader_prepare_rsd(const struct panfrost_device *dev,
* shading, but that'll just got ORed in */
rsd->multisample_misc.evaluate_per_sample =
shader_info->fs.sample_shading;
} else {
rsd->properties.depth_source =
MALI_DEPTH_SOURCE_FIXED_FUNCTION;
}
if (pan_is_bifrost(dev))