egl/surfaceless: trivial coding style fixes

Remove a few gratious blank lines and use the correct level of
indentation.

Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
This commit is contained in:
Emil Velikov 2016-08-16 18:08:13 +01:00 committed by Emil Velikov
parent d0155bcbe8
commit 31ef5d4452
2 changed files with 1 additions and 5 deletions

View File

@ -304,7 +304,6 @@ struct dri2_egl_surface
__DRIimage *front;
unsigned int visual;
#endif
};
struct dri2_egl_config

View File

@ -180,15 +180,12 @@ dri2_surfaceless_create_pbuffer_surface(_EGLDriver *drv, _EGLDisplay *disp,
static EGLBoolean
surfaceless_add_configs_for_visuals(_EGLDriver *drv, _EGLDisplay *dpy)
{
struct dri2_egl_display *dri2_dpy = dri2_egl_display(dpy);
static const unsigned int visuals[3][4] = {
{ 0xff0000, 0xff00, 0xff, 0xff000000 }, // ARGB8888
{ 0xff0000, 0xff00, 0xff, 0x0 }, // RGB888
{ 0xf800, 0x7e0, 0x1f, 0x0 }, // RGB565
};
unsigned int count, i, j;
count = 0;
@ -205,7 +202,7 @@ surfaceless_add_configs_for_visuals(_EGLDriver *drv, _EGLDisplay *dpy)
}
if (!count)
_eglLog(_EGL_DEBUG, "Can't create surfaceless visuals");
_eglLog(_EGL_DEBUG, "Can't create surfaceless visuals");
return (count != 0);
}