egl/surfaceless: trivial coding style fixes
Remove a few gratious blank lines and use the correct level of indentation. Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org> Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Reviewed-by: Eric Engestrom <eric@engestrom.ch>
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@ -304,7 +304,6 @@ struct dri2_egl_surface
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__DRIimage *front;
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unsigned int visual;
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#endif
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};
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struct dri2_egl_config
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@ -180,15 +180,12 @@ dri2_surfaceless_create_pbuffer_surface(_EGLDriver *drv, _EGLDisplay *disp,
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static EGLBoolean
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surfaceless_add_configs_for_visuals(_EGLDriver *drv, _EGLDisplay *dpy)
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{
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struct dri2_egl_display *dri2_dpy = dri2_egl_display(dpy);
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static const unsigned int visuals[3][4] = {
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{ 0xff0000, 0xff00, 0xff, 0xff000000 }, // ARGB8888
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{ 0xff0000, 0xff00, 0xff, 0x0 }, // RGB888
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{ 0xf800, 0x7e0, 0x1f, 0x0 }, // RGB565
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};
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unsigned int count, i, j;
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count = 0;
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@ -205,7 +202,7 @@ surfaceless_add_configs_for_visuals(_EGLDriver *drv, _EGLDisplay *dpy)
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}
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if (!count)
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_eglLog(_EGL_DEBUG, "Can't create surfaceless visuals");
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_eglLog(_EGL_DEBUG, "Can't create surfaceless visuals");
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return (count != 0);
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}
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