mesa: enable GL_ARB_fragment_coord_conventions for sw drivers
This extension is now implemented in the GLSL compiler so it can be enabled by other drivers where applicable.
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@ -50,8 +50,7 @@ static const struct {
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{ OFF, "GL_ARB_depth_clamp", F(ARB_depth_clamp) },
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{ ON, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
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{ OFF, "GL_ARB_draw_elements_base_vertex", F(ARB_draw_elements_base_vertex) },
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/* TODO: uncomment the following line once GLSL layout(...) support is implemented */
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/* { OFF, "GL_ARB_fragment_coord_conventions", F(ARB_fragment_coord_conventions) }, */
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{ OFF, "GL_ARB_fragment_coord_conventions", F(ARB_fragment_coord_conventions) },
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{ OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
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{ OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) },
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{ OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
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@ -212,6 +211,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
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ctx->Extensions.ARB_depth_texture = GL_TRUE;
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/*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
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ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
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ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
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#if FEATURE_ARB_fragment_program
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ctx->Extensions.ARB_fragment_program = GL_TRUE;
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ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
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