i965/gen6: Stencil/hiz needs an offset for LOD > 0

Since gen6 separate stencil & hiz only supports LOD0, we need to
program an offset to the LOD when emitting the separate stencil/hiz.

v3:
 * Use new array_layout enum

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Jordan Justen 2014-05-28 10:19:37 -07:00
parent b3d68d5a30
commit 31e1beec89
2 changed files with 41 additions and 3 deletions

View File

@ -859,13 +859,21 @@ gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
/* 3DSTATE_HIER_DEPTH_BUFFER */
{
struct intel_mipmap_tree *hiz_mt = params->depth.mt->hiz_mt;
uint32_t offset = 0;
if (hiz_mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
offset = intel_miptree_get_aligned_offset(hiz_mt,
hiz_mt->level[lod].level_x,
hiz_mt->level[lod].level_y,
false);
}
BEGIN_BATCH(3);
OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
OUT_BATCH(hiz_mt->pitch - 1);
OUT_RELOC(hiz_mt->bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
0);
offset);
ADVANCE_BATCH();
}

View File

@ -162,12 +162,22 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
/* Emit hiz buffer. */
if (hiz) {
struct intel_mipmap_tree *hiz_mt = depth_mt->hiz_mt;
uint32_t offset = 0;
if (hiz_mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
offset = intel_miptree_get_aligned_offset(
hiz_mt,
hiz_mt->level[lod].level_x,
hiz_mt->level[lod].level_y,
false);
}
BEGIN_BATCH(3);
OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
OUT_BATCH(hiz_mt->pitch - 1);
OUT_RELOC(hiz_mt->bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
0);
offset);
ADVANCE_BATCH();
} else {
BEGIN_BATCH(3);
@ -179,6 +189,26 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
/* Emit stencil buffer. */
if (separate_stencil) {
uint32_t offset = 0;
if (stencil_mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
if (stencil_mt->format == MESA_FORMAT_S_UINT8) {
/* Note: we can't compute the stencil offset using
* intel_region_get_aligned_offset(), because stencil_region
* claims that the region is untiled even though it's W tiled.
*/
offset =
stencil_mt->level[lod].level_y * stencil_mt->pitch +
stencil_mt->level[lod].level_x * 64;
} else {
offset = intel_miptree_get_aligned_offset(
stencil_mt,
stencil_mt->level[lod].level_x,
stencil_mt->level[lod].level_y,
false);
}
}
BEGIN_BATCH(3);
OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
/* The stencil buffer has quirky pitch requirements. From Vol 2a,
@ -189,7 +219,7 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
OUT_BATCH(2 * stencil_mt->pitch - 1);
OUT_RELOC(stencil_mt->bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
0);
offset);
ADVANCE_BATCH();
} else {
BEGIN_BATCH(3);