i965/gen6: Stencil/hiz needs an offset for LOD > 0
Since gen6 separate stencil & hiz only supports LOD0, we need to program an offset to the LOD when emitting the separate stencil/hiz. v3: * Use new array_layout enum Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Acked-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -859,13 +859,21 @@ gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
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/* 3DSTATE_HIER_DEPTH_BUFFER */
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{
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struct intel_mipmap_tree *hiz_mt = params->depth.mt->hiz_mt;
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uint32_t offset = 0;
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if (hiz_mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
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offset = intel_miptree_get_aligned_offset(hiz_mt,
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hiz_mt->level[lod].level_x,
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hiz_mt->level[lod].level_y,
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false);
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}
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BEGIN_BATCH(3);
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OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
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OUT_BATCH(hiz_mt->pitch - 1);
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OUT_RELOC(hiz_mt->bo,
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I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
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0);
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offset);
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ADVANCE_BATCH();
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}
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@ -162,12 +162,22 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
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/* Emit hiz buffer. */
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if (hiz) {
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struct intel_mipmap_tree *hiz_mt = depth_mt->hiz_mt;
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uint32_t offset = 0;
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if (hiz_mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
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offset = intel_miptree_get_aligned_offset(
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hiz_mt,
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hiz_mt->level[lod].level_x,
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hiz_mt->level[lod].level_y,
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false);
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}
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BEGIN_BATCH(3);
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OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
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OUT_BATCH(hiz_mt->pitch - 1);
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OUT_RELOC(hiz_mt->bo,
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I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
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0);
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offset);
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ADVANCE_BATCH();
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} else {
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BEGIN_BATCH(3);
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@ -179,6 +189,26 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
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/* Emit stencil buffer. */
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if (separate_stencil) {
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uint32_t offset = 0;
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if (stencil_mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
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if (stencil_mt->format == MESA_FORMAT_S_UINT8) {
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/* Note: we can't compute the stencil offset using
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* intel_region_get_aligned_offset(), because stencil_region
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* claims that the region is untiled even though it's W tiled.
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*/
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offset =
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stencil_mt->level[lod].level_y * stencil_mt->pitch +
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stencil_mt->level[lod].level_x * 64;
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} else {
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offset = intel_miptree_get_aligned_offset(
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stencil_mt,
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stencil_mt->level[lod].level_x,
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stencil_mt->level[lod].level_y,
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false);
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}
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}
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BEGIN_BATCH(3);
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OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
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/* The stencil buffer has quirky pitch requirements. From Vol 2a,
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@ -189,7 +219,7 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
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OUT_BATCH(2 * stencil_mt->pitch - 1);
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OUT_RELOC(stencil_mt->bo,
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I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
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0);
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offset);
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ADVANCE_BATCH();
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} else {
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BEGIN_BATCH(3);
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