iris: Use stream uploader for shader draw parameters.

Most vertex data lives in user VBOs in IRIS_MEMZONE_OTHER, which
typically have high bits set to 0xffff.  The shader draw parameters were
being uploaded in IRIS_MEMZONE_DYNAMIC, which have high bets set to 0x2.
This was causing a lot of ping-ponging of high bits, leading to
unnecessary VF cache flushing.

Cuts 7.2% of the flushes in the Civizilation VI demo on Kabylake GT2.
This commit is contained in:
Kenneth Graunke 2019-06-20 01:08:04 -05:00
parent db8f57a5cb
commit 31de802e7e
1 changed files with 2 additions and 2 deletions

View File

@ -5054,7 +5054,7 @@ iris_upload_dirty_render_state(struct iris_context *ice,
if (ice->state.vs_uses_draw_params) {
if (ice->draw.draw_params_offset == 0) {
u_upload_data(ice->state.dynamic_uploader, 0, sizeof(ice->draw.params),
u_upload_data(ice->ctx.stream_uploader, 0, sizeof(ice->draw.params),
4, &ice->draw.params, &ice->draw.draw_params_offset,
&ice->draw.draw_params_res);
}
@ -5080,7 +5080,7 @@ iris_upload_dirty_render_state(struct iris_context *ice,
}
if (ice->state.vs_uses_derived_draw_params) {
u_upload_data(ice->state.dynamic_uploader, 0,
u_upload_data(ice->ctx.stream_uploader, 0,
sizeof(ice->draw.derived_params), 4,
&ice->draw.derived_params,
&ice->draw.derived_draw_params_offset,