d3d12: Fix compute transform for multi-draw indirect with dynamic count + state vars
NIR validation will complain on the UBO range not being set.
Fixes: 3a8c8d25
("d3d12: Add a compute transformation to handle indirect draws that need draw params")
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14787>
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@ -52,7 +52,8 @@ get_indirect_draw_base_vertex_transform(const d3d12_compute_transform_key *args)
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nir_ssa_def *draw_id = nir_channel(&b, nir_load_global_invocation_id(&b, 32), 0);
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if (args->base_vertex.dynamic_count) {
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nir_ssa_def *count = nir_load_ubo(&b, 1, 32, nir_imm_int(&b, 1), nir_imm_int(&b, 0));
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nir_ssa_def *count = nir_load_ubo(&b, 1, 32, nir_imm_int(&b, 1), nir_imm_int(&b, 0),
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(gl_access_qualifier)0, 4, 0, 0, 4);
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nir_push_if(&b, nir_ilt(&b, draw_id, count));
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}
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