apiexec: remove leading gl from shader subroutine interfaces
Remove the gl at the start, stared at this for a while yesterday, totally missed it. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91441 Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@ -76,14 +76,14 @@ functions = {
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# OpenGL 4.0 / GL_ARB_shader_subroutines. Mesa only exposes this
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# OpenGL 4.0 / GL_ARB_shader_subroutines. Mesa only exposes this
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# extension with core profile.
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# extension with core profile.
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"glGetSubroutineUniformLocation": exec_info(core=31),
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"GetSubroutineUniformLocation": exec_info(core=31),
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"glGetSubroutineIndex": exec_info(core=31),
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"GetSubroutineIndex": exec_info(core=31),
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"glGetActiveSubroutineUniformiv": exec_info(core=31),
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"GetActiveSubroutineUniformiv": exec_info(core=31),
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"glGetActiveSubroutineUniformName": exec_info(core=31),
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"GetActiveSubroutineUniformName": exec_info(core=31),
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"glGetActiveSubroutineName": exec_info(core=31),
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"GetActiveSubroutineName": exec_info(core=31),
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"glUniformSubroutinesuiv": exec_info(core=31),
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"UniformSubroutinesuiv": exec_info(core=31),
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"glGetUniformSubroutineuiv": exec_info(core=31),
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"GetUniformSubroutineuiv": exec_info(core=31),
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"glGetProgramStageiv": exec_info(core=31),
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"GetProgramStageiv": exec_info(core=31),
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# OpenGL 4.0 / GL_ARB_gpu_shader_fp64. The extension spec says:
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# OpenGL 4.0 / GL_ARB_gpu_shader_fp64. The extension spec says:
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#
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#
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