mesa: Don't allow DEPTH_STENCIL for 3D textures

Just like DEPTH_COMPONENT.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This commit is contained in:
Ian Romanick 2013-01-16 15:34:26 -08:00
parent 57ddf1227f
commit 311cc5d973
1 changed files with 2 additions and 1 deletions

View File

@ -2006,7 +2006,8 @@ texture_error_check( struct gl_context *ctx,
}
/* additional checks for depth textures */
if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) {
if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT
|| _mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_STENCIL) {
/* Only 1D, 2D, rect, array and cube textures supported, not 3D
* Cubemaps are only supported for GL version > 3.0 or with EXT_gpu_shader4 */
if (target != GL_TEXTURE_1D &&