panfrost: Unify-driven cleanup
Again, now that stages are unified some logic goes away. Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
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@ -1278,24 +1278,12 @@ panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data)
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memcpy(transfer.cpu + sys_size, cpu, uniform_size);
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}
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int uniform_count = 0;
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int uniform_count =
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ctx->shader[i]->variants[ctx->shader[i]->active_variant].uniform_count;
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struct mali_vertex_tiler_postfix *postfix =
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&ctx->payloads[i].postfix;
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switch (i) {
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case PIPE_SHADER_VERTEX:
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uniform_count = ctx->shader[PIPE_SHADER_VERTEX]->variants[ctx->shader[PIPE_SHADER_VERTEX]->active_variant].uniform_count;
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break;
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case PIPE_SHADER_FRAGMENT:
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uniform_count = ctx->shader[PIPE_SHADER_FRAGMENT]->variants[ctx->shader[PIPE_SHADER_FRAGMENT]->active_variant].uniform_count;
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break;
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default:
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unreachable("Invalid shader stage\n");
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}
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/* Next up, attach UBOs. UBO #0 is the uniforms we just
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* uploaded */
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@ -2060,14 +2048,12 @@ panfrost_bind_shader_state(
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{
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struct panfrost_context *ctx = pan_context(pctx);
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if (type == PIPE_SHADER_FRAGMENT) {
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ctx->shader[PIPE_SHADER_FRAGMENT] = hwcso;
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ctx->shader[type] = hwcso;
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if (type == PIPE_SHADER_FRAGMENT)
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ctx->dirty |= PAN_DIRTY_FS;
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} else {
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assert(type == PIPE_SHADER_VERTEX);
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ctx->shader[PIPE_SHADER_VERTEX] = hwcso;
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else
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ctx->dirty |= PAN_DIRTY_VS;
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}
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if (!hwcso) return;
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