radv: Add debug option to dump meta shaders.
This new option can help debug shader compiler problems when there are issues with the meta shaders. Signed-off-by: Timur Kristóf <timur.kristof@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@ -55,6 +55,7 @@ enum {
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RADV_DEBUG_NO_NGG = 0x2000000,
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RADV_DEBUG_NO_SHADER_BALLOT = 0x4000000,
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RADV_DEBUG_ALL_ENTRYPOINTS = 0x8000000,
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RADV_DEBUG_DUMP_META_SHADERS = 0x10000000,
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};
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enum {
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@ -486,6 +486,7 @@ static const struct debug_control radv_debug_options[] = {
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{"nongg", RADV_DEBUG_NO_NGG},
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{"noshaderballot", RADV_DEBUG_NO_SHADER_BALLOT},
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{"allentrypoints", RADV_DEBUG_ALL_ENTRYPOINTS},
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{"metashaders", RADV_DEBUG_DUMP_META_SHADERS},
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{NULL, 0}
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};
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@ -119,9 +119,11 @@ radv_can_dump_shader(struct radv_device *device,
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{
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if (!(device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS))
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return false;
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if (module)
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return !module->nir ||
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(device->instance->debug_flags & RADV_DEBUG_DUMP_META_SHADERS);
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/* Only dump non-meta shaders, useful for debugging purposes. */
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return (module && !module->nir) || is_gs_copy_shader;
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return is_gs_copy_shader;
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}
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bool
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