mesa/uniform: fix strict aliasing issues with int64 code.

This fixes these like the double version does.

Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2017-02-08 01:20:10 +00:00
parent 6d5d6dad20
commit 30cff4f5f7
1 changed files with 26 additions and 12 deletions

View File

@ -506,20 +506,28 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
case GLSL_TYPE_INT64:
case GLSL_TYPE_UINT64:
switch (uni->type->base_type) {
case GLSL_TYPE_UINT:
*(int64_t *)&dst[didx].u = (int64_t) src[sidx].u;
case GLSL_TYPE_UINT: {
uint64_t tmp = src[sidx].u;
memcpy(&dst[didx].u, &tmp, sizeof(tmp));
break;
}
case GLSL_TYPE_INT:
case GLSL_TYPE_SAMPLER:
case GLSL_TYPE_IMAGE:
*(int64_t *)&dst[didx].u = (int64_t) src[sidx].i;
case GLSL_TYPE_IMAGE: {
int64_t tmp = src[sidx].i;
memcpy(&dst[didx].u, &tmp, sizeof(tmp));
break;
case GLSL_TYPE_BOOL:
*(int64_t *)&dst[didx].u = src[sidx].i ? 1.0f : 0.0f;
}
case GLSL_TYPE_BOOL: {
int64_t tmp = src[sidx].i ? 1.0f : 0.0f;
memcpy(&dst[didx].u, &tmp, sizeof(tmp));
break;
case GLSL_TYPE_FLOAT:
*(int64_t *)&dst[didx].u = (int64_t) src[sidx].f;
}
case GLSL_TYPE_FLOAT: {
int64_t tmp = src[sidx].f;
memcpy(&dst[didx].u, &tmp, sizeof(tmp));
break;
}
default:
assert(!"Should not get here.");
break;
@ -562,12 +570,18 @@ log_uniform(const void *values, enum glsl_base_type basicType,
case GLSL_TYPE_INT:
printf("%d ", v[i].i);
break;
case GLSL_TYPE_UINT64:
printf("%lu ", *(uint64_t* )&v[i * 2].u);
case GLSL_TYPE_UINT64: {
uint64_t tmp;
memcpy(&tmp, &v[i * 2].u, sizeof(tmp));
printf("%lu ", tmp);
break;
case GLSL_TYPE_INT64:
printf("%ld ", *(int64_t* )&v[i * 2].u);
}
case GLSL_TYPE_INT64: {
int64_t tmp;
memcpy(&tmp, &v[i * 2].u, sizeof(tmp));
printf("%ld ", tmp);
break;
}
case GLSL_TYPE_FLOAT:
printf("%g ", v[i].f);
break;