wayland/egl: Ensure EGL surface is resized on DRI update_buffers()

Fullscreening and unfullscreening a totem window while playing a video
sometimes results in the video subsurface not changing size along. This
is also reproducible with epiphany.

If a surface gets resized while we have an active back buffer for it, the
resized dimensions won't get neither immediately applied on the resize
callback, nor correctly synchronized on update_buffers(), as the
(now stale) surface size and currently attached buffer size still do match.

There's actually 2 things to synchronize here, first the surface query
size might not be updated yet to the wl_egl_window's (i.e. resize_callback
happened while there is a back buffer), and second the wayland buffers
would need dropping if new surface size differs with the currently attached
buffer. These are done in separate steps now.

https://bugzilla.redhat.com/show_bug.cgi?id=1650929
https://bugs.freedesktop.org/show_bug.cgi?id=109594

Fixes: a9fb331ea7 ("wayland/egl: update surface size on window resize")
Signed-off-by: Carlos Garnacho <carlosg@gnome.org>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Tested-by: Bastien Nocera <hadess@hadess.net>
Tested-by: Denys Kostin <denys.kostin@globallogic.com>
This commit is contained in:
Carlos Garnacho 2018-11-20 18:06:38 +01:00
parent f509213675
commit 30a01cd923
1 changed files with 7 additions and 4 deletions

View File

@ -637,10 +637,8 @@ update_buffers(struct dri2_egl_surface *dri2_surf)
struct dri2_egl_display *dri2_dpy =
dri2_egl_display(dri2_surf->base.Resource.Display);
if (dri2_surf->base.Width != dri2_surf->wl_win->attached_width ||
dri2_surf->base.Height != dri2_surf->wl_win->attached_height) {
dri2_wl_release_buffers(dri2_surf);
if (dri2_surf->base.Width != dri2_surf->wl_win->width ||
dri2_surf->base.Height != dri2_surf->wl_win->height) {
dri2_surf->base.Width = dri2_surf->wl_win->width;
dri2_surf->base.Height = dri2_surf->wl_win->height;
@ -648,6 +646,11 @@ update_buffers(struct dri2_egl_surface *dri2_surf)
dri2_surf->dy = dri2_surf->wl_win->dy;
}
if (dri2_surf->base.Width != dri2_surf->wl_win->attached_width ||
dri2_surf->base.Height != dri2_surf->wl_win->attached_height) {
dri2_wl_release_buffers(dri2_surf);
}
if (get_back_bo(dri2_surf) < 0) {
_eglError(EGL_BAD_ALLOC, "failed to allocate color buffer");
return -1;