Fix for glerror on compilation of list containing gldrawelements calls
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@ -1,4 +1,4 @@
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/* $Id: varray.c,v 1.5 1999/10/19 18:37:05 keithw Exp $ */
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/* $Id: varray.c,v 1.6 1999/11/04 19:42:28 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -825,34 +825,49 @@ void gl_DrawArrays( GLcontext *ctx, GLenum mode, GLint start, GLsizei count )
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/* KW: Exactly fakes the effects of calling glArrayElement multiple times.
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* Compilation is handled via. the IM->maybe_transform_vb() callback.
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*/
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#if 1
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#define DRAW_ELT(FUNC, TYPE) \
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static void FUNC( GLcontext *ctx, GLenum mode, \
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TYPE *indices, GLuint count ) \
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{ \
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GLuint i,j; \
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\
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if (count) gl_Begin( ctx, mode ); \
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gl_Begin( ctx, mode ); \
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\
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for (j = 0 ; j < count ; ) { \
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GLuint nr = MIN2( VB_MAX, count - j + VB_START ); \
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struct immediate *IM = ctx->input; \
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GLuint sf = IM->Flag[VB_START]; \
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GLuint start = IM->Start; \
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GLuint nr = MIN2( VB_MAX, count - j + start ); \
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GLuint sf = IM->Flag[start]; \
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IM->FlushElt |= IM->ArrayEltFlush; \
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\
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for (i = VB_START ; i < nr ; i++) { \
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for (i = start ; i < nr ; i++) { \
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IM->Elt[i] = (GLuint) *indices++; \
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IM->Flag[i] = VERT_ELT; \
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} \
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\
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if (j == 0) IM->Flag[IM->Start] |= sf; \
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if (j == 0) IM->Flag[start] |= sf; \
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\
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IM->Count = nr; \
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j += nr - VB_START; \
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j += nr - start; \
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\
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if (j == count) gl_End( ctx ); \
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IM->maybe_transform_vb( IM ); \
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} \
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}
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#else
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#define DRAW_ELT(FUNC, TYPE) \
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static void FUNC( GLcontext *ctx, GLenum mode, \
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TYPE *indices, GLuint count ) \
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{ \
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int i; \
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glBegin(mode); \
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for (i = 0 ; i < count ; i++) \
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glArrayElement( indices[i] ); \
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glEnd(); \
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}
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#endif
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DRAW_ELT( draw_elt_ubyte, GLubyte )
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DRAW_ELT( draw_elt_ushort, GLushort )
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