WindML updates (Stephane Raimbault)

This commit is contained in:
Brian Paul 2001-09-10 19:21:13 +00:00
parent 30230a9cd1
commit 306933046c
18 changed files with 368 additions and 430 deletions

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@ -12,6 +12,7 @@ gives better performance than double buffer software so if you can
compile your WindML driver with this option, just do it. I/O compile your WindML driver with this option, just do it. I/O
redirection is adviced in target server. redirection is adviced in target server.
Tested on Tested on
--------- ---------
@ -53,6 +54,9 @@ ld < c:\Tornado\target\lib\objMesaGLU.o
ld < c:\Tornado\target\lib\objGLUTshapes.o ld < c:\Tornado\target\lib\objGLUTshapes.o
ld < c:\Tornado\target\lib\objMesaOS.o ld < c:\Tornado\target\lib\objMesaOS.o
You can put the previous lines in a file and use:
< filename
6. Download the application modules. 6. Download the application modules.
7. In WindShell, run: 7. In WindShell, run:
@ -82,18 +86,16 @@ input driver), you must do the following to use the UGL/Mesa interface:
5. Before the UGL is destroyed, call MesaDestroyContext(). 5. Before the UGL is destroyed, call MesaDestroyContext().
6. Before exiting, call if required uglEventQDestroy and then uglDeinitialize(); 6. Before exiting, call if required uglEventQDestroy and then
uglDeinitialize();
Limitations Limitations
----------- -----------
I found the following limitations in my driver : I found the following limitations in my driver :
- Color Indexed management is only in 8 bits - Color Indexed management is only in 8 bits
- The front and the back buffer must have the structure (mode and - It's possible to mix UGL/OpenGL application with a software
size). A structure umc->buffer is requisite if the front and back double buffer
buffers are different.
- It isn't possible to mix UGL/OpenGL application with a software
double buffer (to fix)
Modifications Modifications
------------ ------------

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@ -48,47 +48,55 @@ extern "C" {
* Values for display mode of uglMesaCreateContext () * Values for display mode of uglMesaCreateContext ()
*/ */
#define UGL_MESA_SINGLE 0x00 /*
#define UGL_MESA_DOUBLE 0x01 * With these mask values, it's possible to test double buffer mode
#define UGL_MESA_DOUBLE_SW 0x02 * with UGL_MESA_DOUBLE mask
#define UGL_MESA_DOUBLE_HW 0x03 *
* SINGLE 0000 0001
* DOUBLE 0000 0110
* - SOFT 0000 0010
* - HARD 0000 0100
* WINDML 0001 0000
*
*
*/
#define UGL_MESA_SINGLE 0x01
#define UGL_MESA_DOUBLE 0x06
#define UGL_MESA_DOUBLE_SOFTWARE 0x02
#define UGL_MESA_DOUBLE_HARDWARE 0x04
#define UGL_MESA_WINDML_EXCLUSIVE 0x10
#define UGL_MESA_FULLSCREEN_WIDTH 0x0 #define UGL_MESA_FULLSCREEN_WIDTH 0x0
#define UGL_MESA_FULLSCREEN_HEIGHT 0x0 #define UGL_MESA_FULLSCREEN_HEIGHT 0x0
/*
* Pixel format
*/
#define UGL_MESA_ARGB8888 0x01
#define UGL_MESA_RGB565 0x02
#define UGL_MESA_RGB888 0x03
#define UGL_MESA_ARGB4444 0x04
#define UGL_MESA_CI 0x05
#define UGL_MESA_DITHER_RGB 0x10
/* /*
* uglMesaPixelStore() parameters: * uglMesaPixelStore() parameters:
*/ */
#define UGL_MESA_ROW_LENGTH 0x10 #define UGL_MESA_ROW_LENGTH 0x20
#define UGL_MESA_Y_UP 0x11 #define UGL_MESA_Y_UP 0x21
/* /*
* Accepted by uglMesaGetIntegerv: * Accepted by uglMesaGetIntegerv:
*/ */
#define UGL_MESA_LEFT_X 0x18 #define UGL_MESA_LEFT_X 0x01
#define UGL_MESA_TOP_Y 0x19 #define UGL_MESA_TOP_Y 0x02
#define UGL_MESA_WIDTH 0x20 #define UGL_MESA_WIDTH 0x03
#define UGL_MESA_HEIGHT 0x21 #define UGL_MESA_HEIGHT 0x04
#define UGL_MESA_DISPLAY_WIDTH 0x22 #define UGL_MESA_DISPLAY_WIDTH 0x05
#define UGL_MESA_DISPLAY_HEIGHT 0x23 #define UGL_MESA_DISPLAY_HEIGHT 0x06
#define UGL_MESA_COLOR_FORMAT 0x24 #define UGL_MESA_COLOR_FORMAT 0x07
#define UGL_MESA_COLOR_MODEL 0x25 #define UGL_MESA_COLOR_MODEL 0x08
#define UGL_MESA_PIXEL_FORMAT 0x26 #define UGL_MESA_PIXEL_FORMAT 0x09
#define UGL_MESA_TYPE 0x27 #define UGL_MESA_TYPE 0x0A
#define UGL_MESA_RGB 0x28 #define UGL_MESA_RGB 0x0B
#define UGL_MESA_COLOR_INDEXED 0x29 #define UGL_MESA_COLOR_INDEXED 0x0C
#define UGL_MESA_SINGLE_BUFFER 0x0D
#define UGL_MESA_DOUBLE_BUFFER 0x0E
#define UGL_MESA_DOUBLE_BUFFER_SOFTWARE 0x0F
#define UGL_MESA_DOUBLE_BUFFER_HARDWARE 0x10
/* /*
* typedefs * typedefs
@ -96,44 +104,10 @@ extern "C" {
typedef struct uglMesaContext * UGL_MESA_CONTEXT; typedef struct uglMesaContext * UGL_MESA_CONTEXT;
/* UGL_MESA_CONTEXT uglMesaCreateNewContext (GLenum mode,
* Create an Mesa/UGL rendering context. The attributes needed are
* double buffer flag and a context sharelist.
*
* It's necessary to first call this function before use uglMakeCurrentContext.
* This function provides neither stencil nor accumulation buffer only
* a depth buffer to reduce memory footprint.
*
* Input: db_mode - UGL_MESA_SINGLE = single buffer mode
* UGL_MESA_DOUBLE = double buffer mode (HW fallback -> SW)
* UGL_MESA_DOUBLE_SW = double buffer software
* UGL_MESA_DOUBLE_HW = double buffer hardware
* share_list - specifies another UGL_MESA_CONTEXT with which to share
* display lists. NULL indicates no sharing.
*
* Return: a UGL_MESA_CONTEXT, or zero if error
*/
UGL_MESA_CONTEXT uglMesaCreateNewContext (GLenum db_mode,
UGL_MESA_CONTEXT share_list); UGL_MESA_CONTEXT share_list);
/* UGL_MESA_CONTEXT uglMesaCreateNewContextExt (GLenum mode,
* Create an UGL/Mesa rendering context and specify desired
* size of depth buffer, stencil buffer and accumulation buffer.
* If you specify zero for depth_bits, stencil_bits,
* accum_[red|gren|blue]_bits, you can save some memory.
*
* INPUT: db_mode - double buffer mode
* depth_bits - depth buffer size
* stencil_bits - stencil buffer size
* accum_red_bits - accumulation red buffer size
* accum_green_bits - accumulation green buffer size
* accum_blue_bits -accumulation blue buffer size
* accum_alpha_bits -accumulation alpha buffer size
* share_list - specifies another UGL_MESA_CONTEXT with which to share
* display lists. NULL indicates no sharing.
*/
UGL_MESA_CONTEXT uglMesaCreateNewContextExt (GLenum db_flag,
GLint depth_bits, GLint depth_bits,
GLint stencil_bits, GLint stencil_bits,
GLint accum_red_bits, GLint accum_red_bits,
@ -142,175 +116,34 @@ UGL_MESA_CONTEXT uglMesaCreateNewContextExt (GLenum db_flag,
GLint accum_alpha_bits, GLint accum_alpha_bits,
UGL_MESA_CONTEXT share_list); UGL_MESA_CONTEXT share_list);
/*
* Bind an UGL_MESA_CONTEXT to an image buffer. The image buffer is
* just a block of memory which the client provides. Its size must be
* at least as large as width*height*sizeof(type). Its address should
* be a multiple of 4 if using RGBA mode.
*
* Image data is stored in the order of glDrawPixels: row-major order
* with the lower-left image pixel stored in the first array position
* (ie. bottom-to-top).
*
* Since the only type initially supported is GL_UNSIGNED_BYTE, if the
* context is in RGBA mode, each pixel will be stored as a 4-byte RGBA
* value. If the context is in color indexed mode, each pixel will be
* stored as a 1-byte value.
*
* If the context's viewport hasn't been initialized yet, it will now be
* initialized to (0, 0, width, height).
*
* Input: umc - a rendering context
* left, top - coordinates in pixels of (left,top) pixel
* (0,0) in fullscreen mode.
* width, height - size of image buffer in pixels, at least 1
* else fullscreen dimensions are used (UGL_MESA_DISPLAY_WIDTH
* and UGL_MESA_DISPLAY_HEIGHT).
*
* Return: GL_TRUE if success, GL_FALSE if error because of invalid umc,
* width<1, height<1, width>internal limit or height>internal limit.
*/
GLboolean uglMesaMakeCurrentContext (UGL_MESA_CONTEXT umc, GLboolean uglMesaMakeCurrentContext (UGL_MESA_CONTEXT umc,
GLsizei left, GLsizei top, GLsizei left, GLsizei top,
GLsizei width, GLsizei height); GLsizei width, GLsizei height);
/*
* Move an OpenGL window by a delta value
*
* Input: dx, dy - delta values in pixels
*
* Return: GL_TRUE if success, GL_FALSE if error because of invalid
* coordinates.
*/
GLboolean uglMesaMoveWindow (GLsizei dx, GLsizei dy); GLboolean uglMesaMoveWindow (GLsizei dx, GLsizei dy);
/*
* Move an OpenGL window to an absolute position
*
* Input: left, top - new coordinates in pixels
*
* Return: GL_TRUE if success, GL_FALSE if error because of invalid
* coordinates.
*/
GLboolean uglMesaMoveToWindow (GLsizei left, GLsizei top); GLboolean uglMesaMoveToWindow (GLsizei left, GLsizei top);
/*
* Resize an OpenGL window by a delta value
*
* Input: dw, dh - delta values in pixels
*
* Return: GL_TRUE if success, GL_FALSE if error because of invalid
* coordinates.
*/
GLboolean uglMesaResizeWindow (GLsizei dw, GLsizei dh); GLboolean uglMesaResizeWindow (GLsizei dw, GLsizei dh);
/*
* Resize an OpenGL window to an absolute size
*
* Input: width, height - new dimensions in pixels
*
* Return: GL_TRUE if success, GL_FALSE if error because of invalid
* coordinates.
*/
GLboolean uglMesaResizeToWindow (GLsizei width, GLsizei height); GLboolean uglMesaResizeToWindow (GLsizei width, GLsizei height);
/*
* Destroy the current UGL/Mesa rendering context
*
*/
void uglMesaDestroyContext (void); void uglMesaDestroyContext (void);
/*
* Return the current UGL/Mesa context
*
* Return: a UGL/Mesa context, or NULL if error
*
*/
UGL_MESA_CONTEXT uglMesaGetCurrentContext (void); UGL_MESA_CONTEXT uglMesaGetCurrentContext (void);
/*
* Swap front and back buffers in double buffering mode. This
* function is a no-op if there's no back buffer. In case of software
* double buffering a copy occurs from off-screen buffer to front
* buffer. Works faster with an hardware support.
*/
void uglMesaSwapBuffers (void); void uglMesaSwapBuffers (void);
/*
* Set pixel store/packing parameters for the current context. This
* is similar to glPixelStore. UGL uses Y coordinates increase
* downward.
*
* Input: pname - UGL_MESA_ROW_LENGTH
* zero, same as image width (default).
* value specify actual pixels per row in image buffer
* UGL_MESA_Y_UP:
* zero = Y coordinates increase downward (default)
* non-zero = Y coordinates increase upward
* value - value for the parameter pname
*/
void uglMesaPixelStore (GLint pname, GLint value); void uglMesaPixelStore (GLint pname, GLint value);
/*
* Return an integer value like glGetIntegerv.
*
* Input: pname - UGL_MESA_LEFT_X return the x axis value
* of the most left pixel
* UGL_MESA_TOP_Y return the y axis value
* of the topper pixel
* UGL_MESA_WIDTH return current image width
* UGL_MESA_HEIGHT return current image height
* UGL_MESA_COLOR_FORMAT return image color format
* UGL_MESA_COLOR_MODEL return image color model
* UGL_MESA_PIXEL_FORMAT return pixel format
* UGL_MESA_ROW_LENGTH return row length in pixels
* UGL_MESA_RGB return true if RGB
* UGL_MESA_COLOR_INDEXED return true if color indexed
* value - pointer to integer in which to return result.
*/
void uglMesaGetIntegerv (GLint pname, GLint *value); void uglMesaGetIntegerv (GLint pname, GLint *value);
/*
* Return the depth buffer associated with an UGL/Mesa context.
*
* Output: width, height - size of buffer in pixels
* bytesPerValue - bytes per depth value (2 or 4)
* buffer - pointer to depth buffer values
* Return: GL_TRUE or GL_FALSE to indicate success or failure.
*
*/
GLboolean uglMesaGetDepthBuffer (GLint *width, GLint *height, GLboolean uglMesaGetDepthBuffer (GLint *width, GLint *height,
GLint *bytesPerValue, void **buffer); GLint *bytesPerValue, void **buffer);
/*
* Return the color buffer associated with an UGL/Mesa context.
* Input: c - the UGL/Mesa context
* Output: width, height - size of buffer in pixels
* format - buffer format (UGLMESA_FORMAT)
* buffer - pointer to color buffer values
* Return: GL_TRUE or GL_FALSE to indicate success or failure.
*
*/
GLboolean uglMesaGetColorBuffer (GLint *width, GLint *height, GLboolean uglMesaGetColorBuffer (GLint *width, GLint *height,
GLint *format, void **buffer); GLint *format, void **buffer);
/*
* Color allocation in indexed mode.
* This function does nothing in RGB mode.
*
* Input: index - Value for the current color index
* red - Red component (between 0 and 1)
* green - Green component (between 0 and 1)
* blue - Blue component (between 0 and 1)
*
* Return: GL_TRUE if success, or GL_FALSE if index<0 or * clutSize<index,
* red, green and blue are not between 0.0 and 1.0.
*
*/
GLboolean uglMesaSetColor (GLubyte index, GLfloat red, GLboolean uglMesaSetColor (GLubyte index, GLfloat red,
GLfloat green, GLfloat blue); GLfloat green, GLfloat blue);

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progs/images/wrs_logo.rgb Normal file

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@ -185,15 +185,15 @@ UGL_LOCAL int getEvent(void)
return(retVal); return(retVal);
} }
void windMLAccum (void); void windMLAccum (UGL_BOOL windMLMode);
void uglaccum (void) void uglaccum (void)
{ {
taskSpawn("tAccum", 210, VX_FP_TASK, 100000, taskSpawn("tAccum", 210, VX_FP_TASK, 100000,
(FUNCPTR)windMLAccum, 0,1,2,3,4,5,6,7,8,9); (FUNCPTR)windMLAccum,UGL_FALSE,1,2,3,4,5,6,7,8,9);
} }
void windMLAccum(void) void windMLAccum (UGL_BOOL windMLMode)
{ {
UGL_INPUT_DEVICE_ID keyboardDevId; UGL_INPUT_DEVICE_ID keyboardDevId;
GLsizei width, height; GLsizei width, height;
@ -206,11 +206,20 @@ void windMLAccum(void)
qId = uglEventQCreate (eventServiceId, 100); qId = uglEventQCreate (eventServiceId, 100);
umc = uglMesaCreateNewContextExt(GL_TRUE, if (windMLMode)
16, umc = uglMesaCreateNewContextExt(UGL_MESA_DOUBLE
0, | UGL_MESA_WINDML_EXCLUSIVE,
8,8,8,0, 16,
NULL); 0,
8,8,8,0,
NULL);
else
umc = uglMesaCreateNewContextExt(UGL_MESA_DOUBLE,
16,
0,
8,8,8,0,
NULL);
if (umc == NULL) if (umc == NULL)
{ {
uglDeinitialize(); uglDeinitialize();
@ -228,8 +237,9 @@ void windMLAccum(void)
initGL(width, height); initGL(width, height);
while (!getEvent()) drawGL();
drawGL();
while (!getEvent());
uglEventQDestroy (eventServiceId, qId); uglEventQDestroy (eventServiceId, qId);

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@ -30,6 +30,7 @@
/* /*
modification history modification history
-------------------- --------------------
02a,29aug01,sra WindML mode added
01a,17jul01,sra written 01a,17jul01,sra written
*/ */
@ -38,23 +39,42 @@ DESCRIPTION
Show all the UGL/Mesa demos Show all the UGL/Mesa demos
*/ */
#include <stdio.h>
#include <vxWorks.h> #include <vxWorks.h>
#include <taskLib.h> #include <taskLib.h>
#include <ugl/ugl.h>
#include <ugl/uglinput.h>
#include <ugl/uglevent.h>
#include <ugl/uglfont.h>
void windMLPoint (void); #define BLACK 0
void windMLLine (void); #define RED 1
void windMLFlip (void);
void windMLCube (void); struct _colorStruct
void windMLBounce (void); {
void windMLGears (void); UGL_RGB rgbColor;
void windMLIcoTorus (void); UGL_COLOR uglColor;
void windMLOlympic (void); }
void windMLTexCube (void); colorTable[] =
void windMLTexCyl (void); {
void windMLTeapot (void); { UGL_MAKE_RGB(0, 0, 0), 0},
void windMLStencil (void); { UGL_MAKE_RGB(255, 0, 0), 0},
void windMLDrawPix (void); };
void windMLAccum (void);
void windMLPoint (UGL_BOOL windMLMode);
void windMLLine (UGL_BOOL windMLMode);
void windMLFlip (UGL_BOOL windMLMode);
void windMLCube (UGL_BOOL windMLMode);
void windMLBounce (UGL_BOOL windMLMode);
void windMLGears (UGL_BOOL windMLMode);
void windMLIcoTorus (UGL_BOOL windMLMode);
void windMLOlympic (UGL_BOOL windMLMode);
void windMLTexCube (UGL_BOOL windMLMode);
void windMLTexCyl (UGL_BOOL windMLMode);
void windMLTeapot (UGL_BOOL windMLMode);
void windMLStencil (UGL_BOOL windMLMode);
void windMLDrawPix (UGL_BOOL windMLMode);
void windMLAccum (UGL_BOOL windMLMode);
void windMLAllDemos (void); void windMLAllDemos (void);
void uglalldemos (void) void uglalldemos (void)
@ -65,34 +85,114 @@ void uglalldemos (void)
void windMLAllDemos(void) void windMLAllDemos(void)
{ {
UGL_BOOL windMLFlag = UGL_FALSE;
UGL_FB_INFO fbInfo;
UGL_EVENT event;
UGL_EVENT_SERVICE_ID eventServiceId;
UGL_EVENT_Q_ID qId;
UGL_INPUT_EVENT * pInputEvent;
UGL_INPUT_DEVICE_ID keyboardDevId;
UGL_DEVICE_ID devId;
UGL_GC_ID gc;
UGL_FONT_ID fontId;
UGL_FONT_DEF fontDef;
UGL_FONT_DRIVER_ID fontDrvId;
UGL_ORD textOrigin = UGL_FONT_TEXT_UPPER_LEFT;
int displayHeight, displayWidth;
int textWidth, textHeight;
static UGL_CHAR * message =
"Do you want to use WindML exclusively ? (y/n) ";
windMLPoint(); uglInitialize();
windMLLine(); uglDriverFind (UGL_DISPLAY_TYPE, 0, (UGL_UINT32 *)&devId);
uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
qId = uglEventQCreate (eventServiceId, 100);
windMLFlip(); gc = uglGcCreate(devId);
windMLCube(); uglDriverFind (UGL_FONT_ENGINE_TYPE, 0, (UGL_UINT32 *)&fontDrvId);
uglFontDriverInfo(fontDrvId, UGL_FONT_TEXT_ORIGIN, &textOrigin);
windMLBounce(); uglFontFindString(fontDrvId, "familyName=Helvetica; pixelSize = 18",
&fontDef);
windMLGears(); if ((fontId = uglFontCreate(fontDrvId, &fontDef)) == UGL_NULL)
{
printf("Font not found. Exiting.\n");
return;
}
windMLIcoTorus(); uglInfo(devId, UGL_FB_INFO_REQ, &fbInfo);
displayWidth = fbInfo.width;
displayHeight = fbInfo.height;
windMLOlympic(); uglColorAlloc (devId, &colorTable[BLACK].rgbColor, UGL_NULL,
&colorTable[BLACK].uglColor, 1);
uglColorAlloc(devId, &colorTable[RED].rgbColor, UGL_NULL,
&colorTable[RED].uglColor, 1);
windMLTexCube(); uglBackgroundColorSet(gc, colorTable[BLACK].uglColor);
uglForegroundColorSet(gc, colorTable[RED].uglColor);
uglFontSet(gc, fontId);
uglTextSizeGet(fontId, &textWidth, &textHeight, -1, message);
uglTextDraw(gc, (displayWidth - textWidth) / 2,
(displayHeight - textHeight) / 2 - textHeight, -1, message);
/* flushQ();
*/
if (uglEventGet (qId, &event, sizeof (event), UGL_WAIT_FOREVER)
!= UGL_STATUS_Q_EMPTY)
{
pInputEvent = (UGL_INPUT_EVENT *)&event;
windMLTexCyl(); if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD &&
pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
{
switch(pInputEvent->type.keyboard.key)
{
case 'Y':
case 'y':
windMLFlag = UGL_TRUE;
break;
default:
windMLFlag = UGL_FALSE;
}
}
}
windMLTeapot(); uglFontDestroy (fontId);
uglGcDestroy (gc);
uglEventQDestroy (eventServiceId, qId);
uglDeinitialize();
windMLStencil(); windMLPoint(windMLFlag);
windMLDrawPix(); windMLLine(windMLFlag);
windMLAccum(); windMLFlip(windMLFlag);
windMLCube(windMLFlag);
windMLBounce(windMLFlag);
windMLGears(windMLFlag);
windMLIcoTorus(windMLFlag);
windMLOlympic(windMLFlag);
windMLTexCube(windMLFlag);
windMLTexCyl(windMLFlag);
windMLTeapot(windMLFlag);
windMLStencil(windMLFlag);
windMLDrawPix(windMLFlag);
windMLAccum(windMLFlag);
return; return;
} }

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@ -200,15 +200,15 @@ UGL_LOCAL int getEvent(void)
return(retVal); return(retVal);
} }
void windMLBounce (void); void windMLBounce (UGL_BOOL windMLMode);
void uglbounce (void) void uglbounce (void)
{ {
taskSpawn("tBounce", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLBounce, taskSpawn("tBounce", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLBounce,
0,1,2,3,4,5,6,7,8,9); UGL_FALSE,1,2,3,4,5,6,7,8,9);
} }
void windMLBounce(void) void windMLBounce(UGL_BOOL windMLMode)
{ {
GLsizei width, height; GLsizei width, height;
UGL_INPUT_DEVICE_ID keyboardDevId; UGL_INPUT_DEVICE_ID keyboardDevId;
@ -232,7 +232,11 @@ void windMLBounce(void)
qId = uglEventQCreate (eventServiceId, 100); qId = uglEventQCreate (eventServiceId, 100);
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL); if (windMLMode)
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
| UGL_MESA_WINDML_EXCLUSIVE, NULL);
else
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
if (umc == NULL) if (umc == NULL)
{ {

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@ -196,15 +196,15 @@ UGL_LOCAL int getEvent(void)
return(retVal); return(retVal);
} }
void windMLCube (void); void windMLCube (UGL_BOOL windMLMode);
void uglcube (void) void uglcube (void)
{ {
taskSpawn("tCube", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLCube, taskSpawn("tCube", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLCube,
0,1,2,3,4,5,6,7,8,9); UGL_FALSE,1,2,3,4,5,6,7,8,9);
} }
void windMLCube (void) void windMLCube (UGL_BOOL windMLMode)
{ {
GLsizei width, height; GLsizei width, height;
UGL_INPUT_DEVICE_ID keyboardDevId; UGL_INPUT_DEVICE_ID keyboardDevId;
@ -226,7 +226,11 @@ void windMLCube (void)
eventServiceId = UGL_NULL; eventServiceId = UGL_NULL;
} }
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL); if (windMLMode)
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
| UGL_MESA_WINDML_EXCLUSIVE, NULL);
else
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
/* Fullscreen */ /* Fullscreen */

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@ -8,6 +8,9 @@
/* /*
* $Log: ugldrawpix.c,v $ * $Log: ugldrawpix.c,v $
* Revision 1.2 2001/09/10 19:21:13 brianp
* WindML updates (Stephane Raimbault)
*
* Revision 1.1 2001/08/20 16:07:11 brianp * Revision 1.1 2001/08/20 16:07:11 brianp
* WindML driver (Stephane Raimbault) * WindML driver (Stephane Raimbault)
* *
@ -79,7 +82,7 @@
#include "../util/readtex.h" #include "../util/readtex.h"
#define IMAGE_FILE "Mesa/images/girl.rgb" #define IMAGE_FILE "Mesa/images/wrs_logo.rgb"
UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId; UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
UGL_LOCAL UGL_EVENT_Q_ID qId; UGL_LOCAL UGL_EVENT_Q_ID qId;
@ -373,15 +376,15 @@ UGL_LOCAL void cleanUp (void)
uglDeinitialize (); uglDeinitialize ();
} }
void windMLDrawPix (void); void windMLDrawPix (UGL_BOOL windMLMode);
void ugldrawpix (void) void ugldrawpix (void)
{ {
taskSpawn ("tDrawPix", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLDrawPix, taskSpawn ("tDrawPix", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLDrawPix,
0,1,2,3,4,5,6,7,8,9); UGL_FALSE,1,2,3,4,5,6,7,8,9);
} }
void windMLDrawPix (void) void windMLDrawPix (UGL_BOOL windMLMode)
{ {
UGL_INPUT_DEVICE_ID keyboardDevId; UGL_INPUT_DEVICE_ID keyboardDevId;
GLuint ciMode; GLuint ciMode;
@ -402,7 +405,12 @@ void windMLDrawPix (void)
qId = uglEventQCreate (eventServiceId, 100); qId = uglEventQCreate (eventServiceId, 100);
/* Double buffering */ /* Double buffering */
umc = uglMesaCreateNewContext (UGL_MESA_DOUBLE, NULL); if (windMLMode)
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
| UGL_MESA_WINDML_EXCLUSIVE, NULL);
else
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
if (umc == NULL) if (umc == NULL)
{ {
uglDeinitialize (); uglDeinitialize ();
@ -424,6 +432,7 @@ void windMLDrawPix (void)
loopEvent(); loopEvent();
cleanUp(); cleanUp();
free(Image);
return; return;
} }

View File

@ -171,15 +171,15 @@ UGL_LOCAL void loopEvent(void)
} }
} }
void windMLFlip (void); void windMLFlip (UGL_BOOL windMLMode);
void uglflip (void) void uglflip (void)
{ {
taskSpawn("tFlip", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLFlip, taskSpawn ("tFlip", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLFlip,
0,1,2,3,4,5,6,7,8,9); UGL_FALSE,1,2,3,4,5,6,7,8,9);
} }
void windMLFlip(void) void windMLFlip (UGL_BOOL windMLMode)
{ {
UGL_INPUT_DEVICE_ID keyboardDevId; UGL_INPUT_DEVICE_ID keyboardDevId;
@ -192,13 +192,18 @@ void windMLFlip(void)
qId = uglEventQCreate (eventServiceId, 100); qId = uglEventQCreate (eventServiceId, 100);
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE_SW, NULL); if (windMLMode)
umc = uglMesaCreateNewContext(UGL_MESA_SINGLE
| UGL_MESA_WINDML_EXCLUSIVE, NULL);
else
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE_SOFTWARE, NULL);
if (umc == NULL) if (umc == NULL)
{ {
uglDeinitialize(); uglDeinitialize();
return; return;
} }
uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH, uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
UGL_MESA_FULLSCREEN_HEIGHT); UGL_MESA_FULLSCREEN_HEIGHT);

View File

@ -219,6 +219,8 @@ UGL_LOCAL void drawGL (void)
glPopMatrix (); glPopMatrix ();
glFlush();
uglMesaSwapBuffers (); uglMesaSwapBuffers ();
#ifdef COUNT_FRAMES #ifdef COUNT_FRAMES
@ -360,15 +362,15 @@ UGL_LOCAL void loopEvent(void)
} }
} }
void windMLGears (void); void windMLGears (UGL_BOOL windMLMode);
void uglgears (void) void uglgears (void)
{ {
taskSpawn ("tGears", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLGears, taskSpawn ("tGears", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLGears,
0,1,2,3,4,5,6,7,8,9); UGL_FALSE,1,2,3,4,5,6,7,8,9);
} }
void windMLGears (void) void windMLGears (UGL_BOOL windMLMode)
{ {
GLsizei width, height; GLsizei width, height;
UGL_INPUT_DEVICE_ID keyboardDevId; UGL_INPUT_DEVICE_ID keyboardDevId;
@ -390,8 +392,12 @@ void windMLGears (void)
qId = uglEventQCreate (eventServiceId, 100); qId = uglEventQCreate (eventServiceId, 100);
/* Double buffering */ /* Double buffering */
if (windMLMode)
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
| UGL_MESA_WINDML_EXCLUSIVE, NULL);
else
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
umc = uglMesaCreateNewContext (UGL_MESA_DOUBLE, NULL);
if (umc == NULL) if (umc == NULL)
{ {
uglDeinitialize (); uglDeinitialize ();

View File

@ -246,15 +246,15 @@ UGL_LOCAL void loopEvent(void)
} }
} }
void windMLIcoTorus (void); void windMLIcoTorus (UGL_BOOL windMLMode);
void uglicotorus (void) void uglicotorus (void)
{ {
taskSpawn ("tIcoTorus", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLIcoTorus, taskSpawn ("tIcoTorus", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLIcoTorus,
0,1,2,3,4,5,6,7,8,9); UGL_FALSE,1,2,3,4,5,6,7,8,9);
} }
void windMLIcoTorus (void) void windMLIcoTorus (UGL_BOOL windMLMode)
{ {
GLsizei width, height; GLsizei width, height;
UGL_INPUT_DEVICE_ID keyboardDevId; UGL_INPUT_DEVICE_ID keyboardDevId;
@ -279,7 +279,11 @@ void windMLIcoTorus (void)
} }
/* Double buffering */ /* Double buffering */
umc = uglMesaCreateNewContext (UGL_MESA_DOUBLE, NULL); if (windMLMode)
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
| UGL_MESA_WINDML_EXCLUSIVE, NULL);
else
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
if (umc == NULL) if (umc == NULL)
{ {

View File

@ -213,16 +213,16 @@ UGL_LOCAL void loopEvent(void)
} }
} }
void windMLLine (void); void windMLLine (UGL_BOOL windMLMode);
void uglline (void) void uglline (void)
{ {
taskSpawn("tLine", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLLine, taskSpawn("tLine", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLLine,
0,1,2,3,4,5,6,7,8,9); UGL_FALSE,1,2,3,4,5,6,7,8,9);
} }
void windMLLine(void) void windMLLine(UGL_BOOL windMLMode)
{ {
UGL_INPUT_DEVICE_ID keyboardDevId; UGL_INPUT_DEVICE_ID keyboardDevId;
@ -239,7 +239,11 @@ void windMLLine(void)
/* Double buffer */ /* Double buffer */
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL); if (windMLMode)
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
| UGL_MESA_WINDML_EXCLUSIVE, NULL);
else
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
if (umc == NULL) if (umc == NULL)
{ {

View File

@ -419,7 +419,7 @@ UGL_LOCAL void loopEvent(void)
} }
} }
void windMLOlympic (void); void windMLOlympic (UGL_BOOL windMLMode);
void uglolympic (void) void uglolympic (void)
{ {
@ -427,7 +427,7 @@ void uglolympic (void)
0,1,2,3,4,5,6,7,8,9); 0,1,2,3,4,5,6,7,8,9);
} }
void windMLOlympic(void) void windMLOlympic(UGL_BOOL windMLMode)
{ {
UGL_INPUT_DEVICE_ID keyboardDevId; UGL_INPUT_DEVICE_ID keyboardDevId;
@ -445,7 +445,12 @@ void windMLOlympic(void)
eventServiceId = UGL_NULL; eventServiceId = UGL_NULL;
} }
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL); if (windMLMode)
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
| UGL_MESA_WINDML_EXCLUSIVE, NULL);
else
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
if (umc == NULL) if (umc == NULL)
{ {
uglDeinitialize(); uglDeinitialize();

View File

@ -127,12 +127,12 @@ UGL_LOCAL void drawGL (void)
glRotatef(angleT, 1.0, -1.0, 0.0); glRotatef(angleT, 1.0, -1.0, 0.0);
angleT = angleT++ % 360; angleT = angleT++ % 360;
glBegin(GL_TRIANGLES); glBegin(GL_TRIANGLES);
(rgb) ? glColor3f(1.0, 0.0, 0.0): glIndexi(RED); (rgb) ? glColor3f(1.0, 0.0, 0.0): glIndexi(RED);
glVertex2f(0.75, 0.25); glVertex2f(0.75, 0.25);
(rgb) ? glColor3f(0.0, 1.0, 0.0): glIndexi(GREEN); (rgb) ? glColor3f(0.0, 1.0, 0.0): glIndexi(GREEN);
glVertex2f(0.75, 0.75); glVertex2f(0.75, 0.75);
(rgb) ? glColor3f(0.0, 0.0, 1.0): glIndexi(BLUE); (rgb) ? glColor3f(0.0, 0.0, 1.0): glIndexi(BLUE);
glVertex2f(0.25, 0.75); glVertex2f(0.25, 0.75);
glEnd(); glEnd();
glPopMatrix(); glPopMatrix();
@ -140,8 +140,7 @@ UGL_LOCAL void drawGL (void)
glFlush(); glFlush();
if(DOUBLE_BUFFER) uglMesaSwapBuffers();
uglMesaSwapBuffers();
} }
/************************************************************************ /************************************************************************
@ -175,15 +174,15 @@ UGL_LOCAL int getEvent(void)
return(retVal); return(retVal);
} }
void windMLPoint (void); void windMLPoint (UGL_BOOL windMLMode);
void uglpoint (void) void uglpoint (void)
{ {
taskSpawn("tPoint", 210, VX_FP_TASK, 100000, taskSpawn ("tPoint", 210, VX_FP_TASK, 100000,
(FUNCPTR)windMLPoint, 0,1,2,3,4,5,6,7,8,9); (FUNCPTR)windMLPoint, UGL_FALSE,1,2,3,4,5,6,7,8,9);
} }
void windMLPoint(void) void windMLPoint (UGL_BOOL windMLMode)
{ {
GLubyte pPixels[4]; GLubyte pPixels[4];
GLsizei width, height; GLsizei width, height;
@ -206,9 +205,21 @@ void windMLPoint(void)
} }
if (DOUBLE_BUFFER) if (DOUBLE_BUFFER)
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL); {
if (windMLMode)
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
| UGL_MESA_WINDML_EXCLUSIVE, NULL);
else
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
}
else else
umc = uglMesaCreateNewContext(UGL_MESA_SINGLE, NULL); {
if (windMLMode)
umc = uglMesaCreateNewContext(UGL_MESA_SINGLE
| UGL_MESA_WINDML_EXCLUSIVE, NULL);
else
umc = uglMesaCreateNewContext(UGL_MESA_SINGLE, NULL);
}
if (umc == NULL) if (umc == NULL)
{ {

View File

@ -177,15 +177,15 @@ UGL_LOCAL int getEvent(void)
return(retVal); return(retVal);
} }
void windMLStencil (void); void windMLStencil (UGL_BOOL windMLMode);
void uglstencil (void) void uglstencil (void)
{ {
taskSpawn("tStencil", 210, VX_FP_TASK, 100000, taskSpawn("tStencil", 210, VX_FP_TASK, 100000,
(FUNCPTR)windMLStencil, 0,1,2,3,4,5,6,7,8,9); (FUNCPTR)windMLStencil,UGL_FALSE,1,2,3,4,5,6,7,8,9);
} }
void windMLStencil(void) void windMLStencil(UGL_BOOL windMLMode)
{ {
UGL_INPUT_DEVICE_ID keyboardDevId; UGL_INPUT_DEVICE_ID keyboardDevId;
GLsizei width, height; GLsizei width, height;
@ -198,11 +198,20 @@ void windMLStencil(void)
qId = uglEventQCreate (eventServiceId, 100); qId = uglEventQCreate (eventServiceId, 100);
umc = uglMesaCreateNewContextExt(GL_FALSE, if (windMLMode)
16, umc = uglMesaCreateNewContextExt(UGL_MESA_SINGLE
8, | UGL_MESA_WINDML_EXCLUSIVE,
0,0,0,0, 16,
NULL); 8,
0,0,0,0,
NULL);
else
umc = uglMesaCreateNewContextExt(UGL_MESA_SINGLE,
16,
8,
0,0,0,0,
NULL);
if (umc == NULL) if (umc == NULL)
{ {
uglDeinitialize(); uglDeinitialize();

View File

@ -222,15 +222,15 @@ UGL_LOCAL void loopEvent(void)
} }
} }
void windMLTeapot (void); void windMLTeapot (UGL_BOOL windMLMode);
void uglteapot (void) void uglteapot (void)
{ {
taskSpawn ("tTeapot", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLTeapot, taskSpawn ("tTeapot", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLTeapot,
0,1,2,3,4,5,6,7,8,9); UGL_FALSE,1,2,3,4,5,6,7,8,9);
} }
void windMLTeapot (void) void windMLTeapot (UGL_BOOL windMLMode)
{ {
UGL_INPUT_DEVICE_ID keyboardDevId; UGL_INPUT_DEVICE_ID keyboardDevId;
GLsizei displayWidth, displayHeight; GLsizei displayWidth, displayHeight;
@ -252,7 +252,12 @@ void windMLTeapot (void)
qId = uglEventQCreate (eventServiceId, 100); qId = uglEventQCreate (eventServiceId, 100);
/* Double buffering */ /* Double buffering */
umc = uglMesaCreateNewContext (UGL_MESA_DOUBLE, NULL); if (windMLMode)
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
| UGL_MESA_WINDML_EXCLUSIVE, NULL);
else
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
if (umc == NULL) if (umc == NULL)
{ {
uglDeinitialize (); uglDeinitialize ();

View File

@ -47,7 +47,9 @@ Draw a textured cube
#include <GL/uglmesa.h> #include <GL/uglmesa.h>
#include <GL/glu.h> #include <GL/glu.h>
#define IMAGE_FILE "Mesa/windmldemos/wrs_logo.bmp" #include "../util/readtex.h"
#define IMAGE_FILE "Mesa/images/wrs_logo.rgb"
UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId; UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
UGL_LOCAL UGL_EVENT_Q_ID qId; UGL_LOCAL UGL_EVENT_Q_ID qId;
@ -58,103 +60,13 @@ UGL_LOCAL GLuint texture[1];
UGL_LOCAL GLuint theTexCube; UGL_LOCAL GLuint theTexCube;
typedef struct { typedef struct {
unsigned long sizeX; GLubyte *data;
unsigned long sizeY; int width, height;
char *data; GLenum format;
} TEX_IMAGE; } TEX_IMAGE;
UGL_LOCAL void cleanUp (void); UGL_LOCAL void cleanUp (void);
UGL_LOCAL GLboolean imageLoad(char *filename, TEX_IMAGE * texImage)
{
FILE * file = NULL;
unsigned long size;
unsigned long i;
unsigned short int planes;
unsigned short int bpp;
char temp;
if ((file = fopen(filename, "rb")) == NULL)
{
printf("File Not Found : %s\n", filename);
return GL_FALSE;
}
fseek(file, 18, SEEK_CUR);
if ((i = fread(&texImage->sizeX, 4, 1, file)) != 1)
{
printf("Error reading width from %s.\n", filename);
return GL_FALSE;
}
printf("Width of %s: %lu\n", filename, texImage->sizeX);
if ((i = fread(&texImage->sizeY, 4, 1, file)) != 1)
{
printf("Error reading height from %s.\n", filename);
return GL_FALSE;
}
printf("Height of %s: %lu\n", filename, texImage->sizeY);
size = texImage->sizeX * texImage->sizeY * 3;
if ((fread(&planes, 2, 1, file)) != 1)
{
printf("Error reading planes from %s.\n", filename);
return GL_FALSE;
}
if (planes != 1)
{
printf("Planes from %s is not 1: %u\n", filename, planes);
return GL_FALSE;
}
if ((i = fread(&bpp, 2, 1, file)) != 1)
{
printf("Error reading bpp from %s.\n", filename);
return GL_FALSE;
}
if (bpp != 24)
{
printf("Bpp from %s is not 24: %u\n", filename, bpp);
return GL_FALSE;
}
fseek(file, 24, SEEK_CUR);
texImage->data = (char *) malloc(size);
if (texImage->data == NULL)
{
printf("Error allocating memory for color-corrected texImage data");
return GL_FALSE;
}
if ((i = fread(texImage->data, size, 1, file)) != 1)
{
printf("Error reading texImage data from %s.\n", filename);
free(texImage->data);
return GL_FALSE;
}
/* bgr -> rgb */
for (i=0; i<size; i+=3)
{
temp = texImage->data[i];
texImage->data[i] = texImage->data[i + 2];
texImage->data[i + 2] = temp;
}
fclose(file);
return GL_TRUE;
}
UGL_LOCAL void loadGLTexture() UGL_LOCAL void loadGLTexture()
{ {
TEX_IMAGE * texImage=NULL; TEX_IMAGE * texImage=NULL;
@ -168,9 +80,11 @@ UGL_LOCAL void loadGLTexture()
exit(1); exit(1);
} }
if (!imageLoad(IMAGE_FILE, texImage)) texImage->data = LoadRGBImage(IMAGE_FILE, &texImage->width,
&texImage->height, &texImage->format);
if (!texImage->data)
{ {
printf("Error allocating space for image data"); printf("Couldn't read %s\n", IMAGE_FILE);
free(texImage); free(texImage);
cleanUp(); cleanUp();
exit(1); exit(1);
@ -180,7 +94,7 @@ UGL_LOCAL void loadGLTexture()
glGenTextures(1, &texture[0]); glGenTextures(1, &texture[0]);
glBindTexture(GL_TEXTURE_2D, texture[0]); glBindTexture(GL_TEXTURE_2D, texture[0]);
glTexImage2D(GL_TEXTURE_2D, 0, 3, glTexImage2D(GL_TEXTURE_2D, 0, 3,
texImage->sizeX, texImage->sizeY, texImage->width, texImage->height,
0, GL_RGB, GL_UNSIGNED_BYTE, texImage->data); 0, GL_RGB, GL_UNSIGNED_BYTE, texImage->data);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@ -331,6 +245,7 @@ UGL_LOCAL void initGL(int width, int height)
glEnd(); /* done with the polygon */ glEnd(); /* done with the polygon */
glEndList(); glEndList();
glDisable(GL_DITHER);
glMatrixMode(GL_PROJECTION); glMatrixMode(GL_PROJECTION);
/* Reset the projection matrix */ /* Reset the projection matrix */
glLoadIdentity(); glLoadIdentity();
@ -403,16 +318,16 @@ UGL_LOCAL void cleanUp (void)
uglDeinitialize(); uglDeinitialize();
} }
void windMLTexCube (void); void windMLTexCube (UGL_BOOL windMLMode);
void ugltexcube (void) void ugltexcube (void)
{ {
taskSpawn("tTexCube", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLTexCube, taskSpawn("tTexCube", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLTexCube,
0,1,2,3,4,5,6,7,8,9); UGL_FALSE,1,2,3,4,5,6,7,8,9);
} }
void windMLTexCube(void) void windMLTexCube(UGL_BOOL windMLMode)
{ {
GLuint width, height; GLuint width, height;
UGL_INPUT_DEVICE_ID keyboardDevId; UGL_INPUT_DEVICE_ID keyboardDevId;
@ -431,7 +346,11 @@ void windMLTexCube(void)
eventServiceId = UGL_NULL; eventServiceId = UGL_NULL;
} }
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL); if (windMLMode)
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
| UGL_MESA_WINDML_EXCLUSIVE, NULL);
else
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
if (umc == NULL) if (umc == NULL)
{ {

View File

@ -8,6 +8,9 @@
/* /*
* $Log: ugltexcyl.c,v $ * $Log: ugltexcyl.c,v $
* Revision 1.2 2001/09/10 19:21:13 brianp
* WindML updates (Stephane Raimbault)
*
* Revision 1.1 2001/08/20 16:07:11 brianp * Revision 1.1 2001/08/20 16:07:11 brianp
* WindML driver (Stephane Raimbault) * WindML driver (Stephane Raimbault)
* *
@ -330,15 +333,15 @@ UGL_LOCAL void cleanUp (void)
uglDeinitialize (); uglDeinitialize ();
} }
void windMLTexCyl (void); void windMLTexCyl (UGL_BOOL windMLMode);
void ugltexcyl (void) void ugltexcyl (void)
{ {
taskSpawn ("tTexCyl", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLTexCyl, taskSpawn ("tTexCyl", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLTexCyl,
0,1,2,3,4,5,6,7,8,9); UGL_FALSE,1,2,3,4,5,6,7,8,9);
} }
void windMLTexCyl (void) void windMLTexCyl (UGL_BOOL windMLMode)
{ {
UGL_INPUT_DEVICE_ID keyboardDevId; UGL_INPUT_DEVICE_ID keyboardDevId;
GLsizei displayWidth, displayHeight; GLsizei displayWidth, displayHeight;
@ -365,7 +368,12 @@ void windMLTexCyl (void)
qId = uglEventQCreate (eventServiceId, 100); qId = uglEventQCreate (eventServiceId, 100);
/* Double buffering */ /* Double buffering */
umc = uglMesaCreateNewContext (UGL_MESA_DOUBLE, NULL); if (windMLMode)
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
| UGL_MESA_WINDML_EXCLUSIVE, NULL);
else
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
if (umc == NULL) if (umc == NULL)
{ {
uglDeinitialize (); uglDeinitialize ();