added multitexture support

This commit is contained in:
Brian Paul 2001-05-21 17:45:25 +00:00
parent 3893e638e6
commit 300e1056f5
1 changed files with 74 additions and 25 deletions

View File

@ -1,4 +1,4 @@
/* $Id: texline.c,v 1.2 2001/01/23 23:44:39 brianp Exp $ */
/* $Id: texline.c,v 1.3 2001/05/21 17:45:25 brianp Exp $ */
/*
* Test textured lines.
@ -17,12 +17,14 @@
#define TEXTURE_FILE "../images/girl.rgb"
static GLboolean Antialias = GL_FALSE;
static GLboolean Animate = GL_TRUE;
static GLboolean Animate = GL_FALSE;
static GLboolean Texture = GL_TRUE;
static GLfloat LineWidth = 1.0;
static GLboolean Multitex = GL_FALSE;
static GLfloat Xrot = -60.0, Yrot = 0.0, Zrot = 0.0;
static GLfloat DYrot = 1.0;
static GLboolean Points = GL_FALSE;
static void Idle( void )
@ -36,7 +38,7 @@ static void Idle( void )
static void Display( void )
{
GLfloat x, t;
GLfloat x, y, s, t;
glClear( GL_COLOR_BUFFER_BIT );
@ -48,17 +50,38 @@ static void Display( void )
if (Texture)
glColor3f(1, 1, 1);
glBegin(GL_LINES);
for (t = 0.0; t <= 1.0; t += 0.025) {
x = t * 2.0 - 1.0;
if (!Texture)
glColor3f(1, 0, 1);
glTexCoord2f(t, 0.0); glVertex2f(x, -1.0);
if (!Texture)
glColor3f(0, 1, 0);
glTexCoord2f(t, 1.0); glVertex2f(x, 1.0);
if (Points) {
glBegin(GL_POINTS);
for (t = 0.0; t <= 1.0; t += 0.025) {
for (s = 0.0; s <= 1.0; s += 0.025) {
x = s * 2.0 - 1.0;
y = t * 2.0 - 1.0;
if (!Texture)
glColor3f(1, 0, 1);
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, t, s);
glTexCoord2f(s, t);
glVertex2f(x, y);
}
}
glEnd();
}
else {
glBegin(GL_LINES);
for (t = 0.0; t <= 1.0; t += 0.025) {
x = t * 2.0 - 1.0;
if (!Texture)
glColor3f(1, 0, 1);
glTexCoord2f(t, 0.0);
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, t);
glVertex2f(x, -1.0);
if (!Texture)
glColor3f(0, 1, 0);
glTexCoord2f(t, 1.0);
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, t);
glVertex2f(x, 1.0);
}
glEnd();
}
glEnd();
glPopMatrix();
@ -88,11 +111,13 @@ static void Key( unsigned char key, int x, int y )
Antialias = !Antialias;
if (Antialias) {
glEnable(GL_LINE_SMOOTH);
glEnable(GL_POINT_SMOOTH);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
else {
glDisable(GL_LINE_SMOOTH);
glDisable(GL_POINT_SMOOTH);
glDisable(GL_BLEND);
}
break;
@ -108,12 +133,26 @@ static void Key( unsigned char key, int x, int y )
if (LineWidth < 0.25)
LineWidth = 0.25;
glLineWidth(LineWidth);
glPointSize(LineWidth);
break;
case 'W':
LineWidth += 0.25;
if (LineWidth > 8.0)
LineWidth = 8.0;
glLineWidth(LineWidth);
glPointSize(LineWidth);
break;
case 'm':
Multitex = !Multitex;
if (Multitex) {
glEnable(GL_TEXTURE_2D);
}
else {
glDisable(GL_TEXTURE_2D);
}
break;
case 'p':
Points = !Points;
break;
case ' ':
Animate = !Animate;
@ -126,7 +165,7 @@ static void Key( unsigned char key, int x, int y )
exit(0);
break;
}
printf("Width %f\n", LineWidth);
printf("LineWidth, PointSize = %f\n", LineWidth);
glutPostRedisplay();
}
@ -157,18 +196,27 @@ static void SpecialKey( int key, int x, int y )
static void Init( int argc, char *argv[] )
{
glEnable(GL_TEXTURE_2D);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
GLuint u;
for (u = 0; u < 2; u++) {
glActiveTextureARB(GL_TEXTURE0_ARB + u);
glBindTexture(GL_TEXTURE_2D, 10+u);
if (u == 0 || Multitex)
glEnable(GL_TEXTURE_2D);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
if (u == 0)
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
else
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
printf("Error: couldn't load texture image\n");
exit(1);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
printf("Error: couldn't load texture image\n");
exit(1);
}
}
if (argc > 1 && strcmp(argv[1], "-info")==0) {
@ -195,7 +243,8 @@ int main( int argc, char *argv[] )
glutKeyboardFunc( Key );
glutSpecialFunc( SpecialKey );
glutDisplayFunc( Display );
glutIdleFunc( Idle );
if (Animate)
glutIdleFunc( Idle );
glutMainLoop();
return 0;