mesa: Make sure the buffer exists in _mesa_lookup_bufferobj_err

Generate GL_INVALID_OPERATION and return NULL when the buffer object
hasn't been created.  All callers expect this.

v2: Use a more concise error message.

Cc: Laura Ekstrand <laura@jlekstrand.net>
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
This commit is contained in:
Fredrik Höglund 2015-03-19 19:44:57 +01:00
parent 9d97cd2e3e
commit 2fd21d8a84
1 changed files with 6 additions and 4 deletions

View File

@ -1003,8 +1003,8 @@ _mesa_lookup_bufferobj_locked(struct gl_context *ctx, GLuint buffer)
/**
* A convenience function for direct state access functions that throws
* GL_INVALID_OPERATION if buffer is not the name of a buffer object in the
* hash table.
* GL_INVALID_OPERATION if buffer is not the name of an existing
* buffer object.
*/
struct gl_buffer_object *
_mesa_lookup_bufferobj_err(struct gl_context *ctx, GLuint buffer,
@ -1013,9 +1013,11 @@ _mesa_lookup_bufferobj_err(struct gl_context *ctx, GLuint buffer,
struct gl_buffer_object *bufObj;
bufObj = _mesa_lookup_bufferobj(ctx, buffer);
if (!bufObj)
if (!bufObj || bufObj == &DummyBufferObject) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(non-generated buffer name %u)", caller, buffer);
"%s(non-existent buffer object %u)", caller, buffer);
return NULL;
}
return bufObj;
}