cell: Additional changes to match changes in draw/draw_vertex_shader.c
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@ -127,7 +127,7 @@ cell_vertex_shader_queue_flush(struct draw_context *draw)
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for (/* empty */; j < SPU_VERTS_PER_BATCH; j++) {
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vs->elts[j] = vs->elts[0];
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vs->vOut[j] = vs->vOut[0];
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vs->vOut[j] = (uintptr_t) draw->vs.queue[i + j].vertex;
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}
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vs->num_elts = n;
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@ -136,5 +136,6 @@ cell_vertex_shader_queue_flush(struct draw_context *draw)
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cell_flush_int(& cell->pipe, PIPE_FLUSH_WAIT);
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}
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draw->vs.post_nr = draw->vs.queue_nr;
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draw->vs.queue_nr = 0;
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}
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