mesa: whitespace fixes in context.c
Remove trailing whitespace, replace tabs with spaces. Trivial.
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84dbf68378
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@ -161,7 +161,7 @@ GLfloat _mesa_ubyte_to_float_color_tab[256];
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/**
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* Swap buffers notification callback.
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*
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*
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* \param ctx GL context.
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*
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* Called by window system just before swapping buffers.
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@ -187,7 +187,7 @@ _mesa_notifySwapBuffers(struct gl_context *ctx)
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/**
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* Allocates a struct gl_config structure and initializes it via
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* _mesa_initialize_visual().
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*
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*
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* \param dbFlag double buffering
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* \param stereoFlag stereo buffer
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* \param depthBits requested bits per depth buffer value. Any value in [0, 32]
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@ -203,7 +203,7 @@ _mesa_notifySwapBuffers(struct gl_context *ctx)
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* \param blueBits same as above.
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* \param alphaBits same as above.
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* \param numSamples not really used.
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*
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*
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* \return pointer to new struct gl_config or NULL if requested parameters
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* can't be met.
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*
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@ -315,7 +315,7 @@ _mesa_initialize_visual( struct gl_config *vis,
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* Destroy a visual and free its memory.
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*
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* \param vis visual.
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*
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*
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* Frees the visual structure.
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*/
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void
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@ -397,8 +397,8 @@ one_time_init( struct gl_context *ctx )
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#if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
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if (MESA_VERBOSE != 0) {
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_mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n",
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PACKAGE_VERSION, __DATE__, __TIME__);
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_mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n",
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PACKAGE_VERSION, __DATE__, __TIME__);
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}
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#endif
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}
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@ -745,9 +745,9 @@ check_context_limits(struct gl_context *ctx)
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/* check that we don't exceed the size of various bitfields */
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assert(VARYING_SLOT_MAX <=
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(8 * sizeof(ctx->VertexProgram._Current->info.outputs_written)));
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(8 * sizeof(ctx->VertexProgram._Current->info.outputs_written)));
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assert(VARYING_SLOT_MAX <=
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(8 * sizeof(ctx->FragmentProgram._Current->info.inputs_read)));
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(8 * sizeof(ctx->FragmentProgram._Current->info.inputs_read)));
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/* shader-related checks */
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assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
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@ -1130,7 +1130,7 @@ _mesa_initialize_dispatch_tables(struct gl_context *ctx)
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* Note that the driver needs to pass in its dd_function_table here since
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* we need to at least call driverFunctions->NewTextureObject to create the
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* default texture objects.
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*
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*
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* Called by _mesa_create_context().
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*
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* Performs the imports and exports callback tables initialization, and
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@ -1228,7 +1228,7 @@ _mesa_initialize_context(struct gl_context *ctx,
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* _mesa_choose_tex_format().
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*/
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memset(&ctx->TextureFormatSupported, GL_TRUE,
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sizeof(ctx->TextureFormatSupported));
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sizeof(ctx->TextureFormatSupported));
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ctx->Cache = disk_cache_create();
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@ -1248,13 +1248,13 @@ _mesa_initialize_context(struct gl_context *ctx,
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* "Initially all texture generation modes are set to REFLECTION_MAP_OES"
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*/
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for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
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struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
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texUnit->GenS.Mode = GL_REFLECTION_MAP_NV;
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texUnit->GenT.Mode = GL_REFLECTION_MAP_NV;
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texUnit->GenR.Mode = GL_REFLECTION_MAP_NV;
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texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV;
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texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV;
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texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV;
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struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
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texUnit->GenS.Mode = GL_REFLECTION_MAP_NV;
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texUnit->GenT.Mode = GL_REFLECTION_MAP_NV;
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texUnit->GenR.Mode = GL_REFLECTION_MAP_NV;
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texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV;
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texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV;
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texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV;
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}
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break;
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case API_OPENGLES2:
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@ -1279,7 +1279,7 @@ fail:
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/**
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* Free the data associated with the given context.
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*
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*
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* But doesn't free the struct gl_context struct itself.
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*
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* \sa _mesa_initialize_context() and init_attrib_groups().
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@ -1365,7 +1365,7 @@ _mesa_free_context_data( struct gl_context *ctx )
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* Destroy a struct gl_context structure.
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*
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* \param ctx GL context.
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*
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*
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* Calls _mesa_free_context_data() and frees the gl_context object itself.
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*/
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void
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@ -1380,7 +1380,7 @@ _mesa_destroy_context( struct gl_context *ctx )
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/**
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* Copy attribute groups from one context to another.
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*
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*
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* \param src source context
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* \param dst destination context
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* \param mask bitwise OR of GL_*_BIT flags
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@ -1495,7 +1495,7 @@ _mesa_copy_context( const struct gl_context *src, struct gl_context *dst,
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*
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* \return GL_TRUE if compatible, GL_FALSE otherwise.
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*/
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static GLboolean
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static GLboolean
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check_compatible(const struct gl_context *ctx,
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const struct gl_framebuffer *buffer)
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{
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@ -1547,6 +1547,7 @@ _mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
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}
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}
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static void
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handle_first_current(struct gl_context *ctx)
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{
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@ -1561,7 +1562,8 @@ handle_first_current(struct gl_context *ctx)
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/* According to GL_MESA_configless_context the default value of
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* glDrawBuffers depends on the config of the first surface it is bound to.
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* For GLES it is always GL_BACK which has a magic interpretation */
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* For GLES it is always GL_BACK which has a magic interpretation.
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*/
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if (!ctx->HasConfig && _mesa_is_desktop_gl(ctx)) {
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if (ctx->DrawBuffer != _mesa_get_incomplete_framebuffer()) {
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GLenum buffer;
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@ -1643,7 +1645,7 @@ _mesa_make_current( struct gl_context *newCtx,
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}
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}
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if (curCtx &&
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if (curCtx &&
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(curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) &&
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/* make sure this context is valid for flushing */
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curCtx != newCtx &&
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@ -1700,7 +1702,7 @@ _mesa_make_current( struct gl_context *newCtx,
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/* XXX only set this flag if we're really changing the draw/read
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* framebuffer bindings.
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*/
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newCtx->NewState |= _NEW_BUFFERS;
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newCtx->NewState |= _NEW_BUFFERS;
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_mesa_check_init_viewport(newCtx,
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drawBuffer->Width, drawBuffer->Height);
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@ -1708,10 +1710,10 @@ _mesa_make_current( struct gl_context *newCtx,
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if (newCtx->FirstTimeCurrent) {
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handle_first_current(newCtx);
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newCtx->FirstTimeCurrent = GL_FALSE;
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newCtx->FirstTimeCurrent = GL_FALSE;
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}
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}
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return GL_TRUE;
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}
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@ -1750,7 +1752,7 @@ _mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare)
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/**
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* \return pointer to the current GL context for this thread.
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*
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*
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* Calls _glapi_get_context(). This isn't the fastest way to get the current
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* context. If you need speed, see the #GET_CURRENT_CONTEXT macro in
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* context.h.
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@ -1767,7 +1769,7 @@ _mesa_get_current_context( void )
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*
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* It'll either be the immediate-mode execute dispatcher or the display list
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* compile dispatcher.
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*
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*
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* \param ctx GL context.
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*
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* \return pointer to dispatch_table.
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@ -1793,7 +1795,7 @@ _mesa_get_dispatch(struct gl_context *ctx)
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*
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* \param ctx GL context.
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* \param error error code.
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*
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*
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* Records the given error code and call the driver's dd_function_table::Error
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* function if defined.
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*
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@ -1871,6 +1873,4 @@ _mesa_Flush(void)
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}
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/*@}*/
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