mesa: whitespace fixes in context.c

Remove trailing whitespace, replace tabs with spaces.  Trivial.
This commit is contained in:
Brian Paul 2017-02-01 16:48:31 -07:00
parent 84dbf68378
commit 2fac98f865
1 changed files with 31 additions and 31 deletions

View File

@ -161,7 +161,7 @@ GLfloat _mesa_ubyte_to_float_color_tab[256];
/**
* Swap buffers notification callback.
*
*
* \param ctx GL context.
*
* Called by window system just before swapping buffers.
@ -187,7 +187,7 @@ _mesa_notifySwapBuffers(struct gl_context *ctx)
/**
* Allocates a struct gl_config structure and initializes it via
* _mesa_initialize_visual().
*
*
* \param dbFlag double buffering
* \param stereoFlag stereo buffer
* \param depthBits requested bits per depth buffer value. Any value in [0, 32]
@ -203,7 +203,7 @@ _mesa_notifySwapBuffers(struct gl_context *ctx)
* \param blueBits same as above.
* \param alphaBits same as above.
* \param numSamples not really used.
*
*
* \return pointer to new struct gl_config or NULL if requested parameters
* can't be met.
*
@ -315,7 +315,7 @@ _mesa_initialize_visual( struct gl_config *vis,
* Destroy a visual and free its memory.
*
* \param vis visual.
*
*
* Frees the visual structure.
*/
void
@ -397,8 +397,8 @@ one_time_init( struct gl_context *ctx )
#if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
if (MESA_VERBOSE != 0) {
_mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n",
PACKAGE_VERSION, __DATE__, __TIME__);
_mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n",
PACKAGE_VERSION, __DATE__, __TIME__);
}
#endif
}
@ -745,9 +745,9 @@ check_context_limits(struct gl_context *ctx)
/* check that we don't exceed the size of various bitfields */
assert(VARYING_SLOT_MAX <=
(8 * sizeof(ctx->VertexProgram._Current->info.outputs_written)));
(8 * sizeof(ctx->VertexProgram._Current->info.outputs_written)));
assert(VARYING_SLOT_MAX <=
(8 * sizeof(ctx->FragmentProgram._Current->info.inputs_read)));
(8 * sizeof(ctx->FragmentProgram._Current->info.inputs_read)));
/* shader-related checks */
assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
@ -1130,7 +1130,7 @@ _mesa_initialize_dispatch_tables(struct gl_context *ctx)
* Note that the driver needs to pass in its dd_function_table here since
* we need to at least call driverFunctions->NewTextureObject to create the
* default texture objects.
*
*
* Called by _mesa_create_context().
*
* Performs the imports and exports callback tables initialization, and
@ -1228,7 +1228,7 @@ _mesa_initialize_context(struct gl_context *ctx,
* _mesa_choose_tex_format().
*/
memset(&ctx->TextureFormatSupported, GL_TRUE,
sizeof(ctx->TextureFormatSupported));
sizeof(ctx->TextureFormatSupported));
ctx->Cache = disk_cache_create();
@ -1248,13 +1248,13 @@ _mesa_initialize_context(struct gl_context *ctx,
* "Initially all texture generation modes are set to REFLECTION_MAP_OES"
*/
for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
texUnit->GenS.Mode = GL_REFLECTION_MAP_NV;
texUnit->GenT.Mode = GL_REFLECTION_MAP_NV;
texUnit->GenR.Mode = GL_REFLECTION_MAP_NV;
texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV;
texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV;
texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
texUnit->GenS.Mode = GL_REFLECTION_MAP_NV;
texUnit->GenT.Mode = GL_REFLECTION_MAP_NV;
texUnit->GenR.Mode = GL_REFLECTION_MAP_NV;
texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV;
texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV;
texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV;
}
break;
case API_OPENGLES2:
@ -1279,7 +1279,7 @@ fail:
/**
* Free the data associated with the given context.
*
*
* But doesn't free the struct gl_context struct itself.
*
* \sa _mesa_initialize_context() and init_attrib_groups().
@ -1365,7 +1365,7 @@ _mesa_free_context_data( struct gl_context *ctx )
* Destroy a struct gl_context structure.
*
* \param ctx GL context.
*
*
* Calls _mesa_free_context_data() and frees the gl_context object itself.
*/
void
@ -1380,7 +1380,7 @@ _mesa_destroy_context( struct gl_context *ctx )
/**
* Copy attribute groups from one context to another.
*
*
* \param src source context
* \param dst destination context
* \param mask bitwise OR of GL_*_BIT flags
@ -1495,7 +1495,7 @@ _mesa_copy_context( const struct gl_context *src, struct gl_context *dst,
*
* \return GL_TRUE if compatible, GL_FALSE otherwise.
*/
static GLboolean
static GLboolean
check_compatible(const struct gl_context *ctx,
const struct gl_framebuffer *buffer)
{
@ -1547,6 +1547,7 @@ _mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
}
}
static void
handle_first_current(struct gl_context *ctx)
{
@ -1561,7 +1562,8 @@ handle_first_current(struct gl_context *ctx)
/* According to GL_MESA_configless_context the default value of
* glDrawBuffers depends on the config of the first surface it is bound to.
* For GLES it is always GL_BACK which has a magic interpretation */
* For GLES it is always GL_BACK which has a magic interpretation.
*/
if (!ctx->HasConfig && _mesa_is_desktop_gl(ctx)) {
if (ctx->DrawBuffer != _mesa_get_incomplete_framebuffer()) {
GLenum buffer;
@ -1643,7 +1645,7 @@ _mesa_make_current( struct gl_context *newCtx,
}
}
if (curCtx &&
if (curCtx &&
(curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) &&
/* make sure this context is valid for flushing */
curCtx != newCtx &&
@ -1700,7 +1702,7 @@ _mesa_make_current( struct gl_context *newCtx,
/* XXX only set this flag if we're really changing the draw/read
* framebuffer bindings.
*/
newCtx->NewState |= _NEW_BUFFERS;
newCtx->NewState |= _NEW_BUFFERS;
_mesa_check_init_viewport(newCtx,
drawBuffer->Width, drawBuffer->Height);
@ -1708,10 +1710,10 @@ _mesa_make_current( struct gl_context *newCtx,
if (newCtx->FirstTimeCurrent) {
handle_first_current(newCtx);
newCtx->FirstTimeCurrent = GL_FALSE;
newCtx->FirstTimeCurrent = GL_FALSE;
}
}
return GL_TRUE;
}
@ -1750,7 +1752,7 @@ _mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare)
/**
* \return pointer to the current GL context for this thread.
*
*
* Calls _glapi_get_context(). This isn't the fastest way to get the current
* context. If you need speed, see the #GET_CURRENT_CONTEXT macro in
* context.h.
@ -1767,7 +1769,7 @@ _mesa_get_current_context( void )
*
* It'll either be the immediate-mode execute dispatcher or the display list
* compile dispatcher.
*
*
* \param ctx GL context.
*
* \return pointer to dispatch_table.
@ -1793,7 +1795,7 @@ _mesa_get_dispatch(struct gl_context *ctx)
*
* \param ctx GL context.
* \param error error code.
*
*
* Records the given error code and call the driver's dd_function_table::Error
* function if defined.
*
@ -1871,6 +1873,4 @@ _mesa_Flush(void)
}
/*@}*/