radeonsi: Don't export unused clip distance vectors from vertex shader

E.g. the Source engine seems to always write to gl_ClipVertex, but normally
doesn't enable any GL_CLIP_DISTANCEn states. This change removes some
irrelevant parts from the generated vertex shader code in such cases.

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
This commit is contained in:
Michel Dänzer 2013-08-08 16:58:00 +02:00 committed by Michel Dänzer
parent b00269aa58
commit 2f98dc223f
3 changed files with 14 additions and 1 deletions

View File

@ -565,6 +565,7 @@ static void si_llvm_emit_clipvertex(struct lp_build_tgsi_context * bld_base,
LLVMValueRef (*pos)[9], unsigned index)
{
struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
struct si_pipe_shader *shader = si_shader_ctx->shader;
struct lp_build_context *base = &bld_base->base;
struct lp_build_context *uint = &si_shader_ctx->radeon_bld.soa.bld_base.uint_bld;
unsigned reg_index;
@ -583,6 +584,11 @@ static void si_llvm_emit_clipvertex(struct lp_build_tgsi_context * bld_base,
for (reg_index = 0; reg_index < 2; reg_index ++) {
LLVMValueRef *args = pos[2 + reg_index];
if (!(shader->key.vs.ucps_enabled & (1 << reg_index)))
continue;
shader->shader.clip_dist_write |= 0xf << (4 * reg_index);
args[5] =
args[6] =
args[7] =
@ -709,13 +715,15 @@ handle_semantic:
}
break;
case TGSI_SEMANTIC_CLIPDIST:
if (!(si_shader_ctx->shader->key.vs.ucps_enabled &
(1 << d->Semantic.Index)))
continue;
shader->clip_dist_write |=
d->Declaration.UsageMask << (d->Semantic.Index << 2);
target = V_008DFC_SQ_EXP_POS + 2 + d->Semantic.Index;
break;
case TGSI_SEMANTIC_CLIPVERTEX:
si_llvm_emit_clipvertex(bld_base, pos_args, index);
shader->clip_dist_write = 0xFF;
continue;
case TGSI_SEMANTIC_FOG:
case TGSI_SEMANTIC_GENERIC:

View File

@ -128,6 +128,7 @@ union si_shader_key {
} ps;
struct {
unsigned instance_divisors[PIPE_MAX_ATTRIBS];
unsigned ucps_enabled:2;
} vs;
};

View File

@ -2040,6 +2040,10 @@ static INLINE void si_shader_selector_key(struct pipe_context *ctx,
for (i = 0; i < rctx->vertex_elements->count; ++i)
key->vs.instance_divisors[i] = rctx->vertex_elements->elements[i].instance_divisor;
if (rctx->queued.named.rasterizer->clip_plane_enable & 0xf0)
key->vs.ucps_enabled |= 0x2;
if (rctx->queued.named.rasterizer->clip_plane_enable & 0xf)
key->vs.ucps_enabled |= 0x1;
} else if (sel->type == PIPE_SHADER_FRAGMENT) {
if (sel->fs_write_all)
key->ps.nr_cbufs = rctx->framebuffer.nr_cbufs;