mesa: Make GenerateMipmap check the target before finding an object.

If glGenerateMipmap was called with a bogus target, then it would
pass that to _mesa_get_current_tex_object(), which would raise a
_mesa_problem() telling people to file bugs.  We'd then do the
proper error checking, raise an error, and bail.

Doing the check first avoids the _mesa_problem().  The DSA variant
doesn't take a target parameter, so we leave the target validation
exactly as it was in that case.

Fixes one dEQP GLES2 test:
dEQP-GLES2.functional.negative_api.texture.generatemipmap.invalid_target.

v2: Rebase on Antia's recent patch to this area.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com> [v1]
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Kenneth Graunke 2016-03-03 01:03:59 -08:00
parent 8f99c1bbce
commit 2f8a43586e
1 changed files with 12 additions and 6 deletions

View File

@ -99,12 +99,6 @@ _mesa_generate_texture_mipmap(struct gl_context *ctx,
FLUSH_VERTICES(ctx, 0);
if (!_mesa_is_valid_generate_texture_mipmap_target(ctx, target)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGenerate%sMipmap(target=%s)",
suffix, _mesa_enum_to_string(target));
return;
}
if (texObj->BaseLevel >= texObj->MaxLevel) {
/* nothing to do */
return;
@ -159,6 +153,12 @@ _mesa_GenerateMipmap(GLenum target)
struct gl_texture_object *texObj;
GET_CURRENT_CONTEXT(ctx);
if (!_mesa_is_valid_generate_texture_mipmap_target(ctx, target)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmap(target=%s)",
_mesa_enum_to_string(target));
return;
}
texObj = _mesa_get_current_tex_object(ctx, target);
if (!texObj)
return;
@ -179,5 +179,11 @@ _mesa_GenerateTextureMipmap(GLuint texture)
if (!texObj)
return;
if (!_mesa_is_valid_generate_texture_mipmap_target(ctx, texObj->Target)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGenerateTextureMipmap(target=%s)",
_mesa_enum_to_string(texObj->Target));
return;
}
_mesa_generate_texture_mipmap(ctx, texObj, texObj->Target, true);
}