llvmpipe: (trivial) use correct LP_MIN_VECTOR_ALIGN define for alignment.
Currently it's the same value. Reviewed-by: Brian Paul <brianp@vmware.com>
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@ -953,7 +953,7 @@ try_update_scene_state( struct lp_setup_context *setup )
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/* Alloc u8_blend_color (16 x i8) and f_blend_color (4 or 8 x f32) */
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size = 4 * 16 * sizeof(uint8_t);
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size += (LP_MAX_VECTOR_LENGTH / 4) * sizeof(float);
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stored = lp_scene_alloc_aligned(scene, size, LP_MAX_VECTOR_LENGTH);
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stored = lp_scene_alloc_aligned(scene, size, LP_MIN_VECTOR_ALIGN);
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if (!stored) {
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assert(!new_scene);
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