glx/indirect: explicitly assign struct components for glx_*_vtable
... to improve readability of code. Set indirect_screen_vtable as a static const. Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
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@ -323,15 +323,15 @@ indirect_release_tex_image(Display * dpy, GLXDrawable drawable, int buffer)
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}
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static const struct glx_context_vtable indirect_context_vtable = {
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indirect_destroy_context,
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indirect_bind_context,
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indirect_unbind_context,
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indirect_wait_gl,
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indirect_wait_x,
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indirect_use_x_font,
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indirect_bind_tex_image,
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indirect_release_tex_image,
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NULL, /* get_proc_address */
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.destroy = indirect_destroy_context,
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.bind = indirect_bind_context,
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.unbind = indirect_unbind_context,
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.wait_gl = indirect_wait_gl,
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.wait_x = indirect_wait_x,
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.use_x_font = indirect_use_x_font,
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.bind_tex_image = indirect_bind_tex_image,
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.release_tex_image = indirect_release_tex_image,
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.get_proc_address = NULL,
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};
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/**
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@ -467,9 +467,11 @@ indirect_create_context_attribs(struct glx_screen *base,
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return indirect_create_context(base, config_base, shareList, renderType);
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}
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struct glx_screen_vtable indirect_screen_vtable = {
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indirect_create_context,
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indirect_create_context_attribs
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static const struct glx_screen_vtable indirect_screen_vtable = {
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.create_context = indirect_create_context,
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.create_context_attribs = indirect_create_context_attribs,
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.query_renderer_integer = NULL,
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.query_renderer_string = NULL,
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};
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_X_HIDDEN struct glx_screen *
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