glx/indirect: explicitly assign struct components for glx_*_vtable

... to improve readability of code. Set indirect_screen_vtable as a static const.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
This commit is contained in:
Emil Velikov 2014-02-18 15:51:14 +00:00
parent 31a3b58cb7
commit 2f519e4635
1 changed files with 14 additions and 12 deletions

View File

@ -323,15 +323,15 @@ indirect_release_tex_image(Display * dpy, GLXDrawable drawable, int buffer)
}
static const struct glx_context_vtable indirect_context_vtable = {
indirect_destroy_context,
indirect_bind_context,
indirect_unbind_context,
indirect_wait_gl,
indirect_wait_x,
indirect_use_x_font,
indirect_bind_tex_image,
indirect_release_tex_image,
NULL, /* get_proc_address */
.destroy = indirect_destroy_context,
.bind = indirect_bind_context,
.unbind = indirect_unbind_context,
.wait_gl = indirect_wait_gl,
.wait_x = indirect_wait_x,
.use_x_font = indirect_use_x_font,
.bind_tex_image = indirect_bind_tex_image,
.release_tex_image = indirect_release_tex_image,
.get_proc_address = NULL,
};
/**
@ -467,9 +467,11 @@ indirect_create_context_attribs(struct glx_screen *base,
return indirect_create_context(base, config_base, shareList, renderType);
}
struct glx_screen_vtable indirect_screen_vtable = {
indirect_create_context,
indirect_create_context_attribs
static const struct glx_screen_vtable indirect_screen_vtable = {
.create_context = indirect_create_context,
.create_context_attribs = indirect_create_context_attribs,
.query_renderer_integer = NULL,
.query_renderer_string = NULL,
};
_X_HIDDEN struct glx_screen *