freedreno/ir3: disable TGSI specific hacks in nir case

When we got NIR directly from state tracker (vs using tgsi_to_nir) we
need to realize this and skip some TGSI specific hacks.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
This commit is contained in:
Rob Clark 2016-03-21 11:42:04 -04:00
parent 784086f3c1
commit 2f1581059b
4 changed files with 7 additions and 2 deletions

View File

@ -241,6 +241,7 @@ int main(int argc, char **argv)
tgsi_dump(toks, 0);
nir_shader *nir = ir3_tgsi_to_nir(toks);
s.from_tgsi = true;
s.compiler = ir3_compiler_create(NULL, gpu_id);
s.nir = ir3_optimize_nir(&s, nir, NULL);

View File

@ -2488,8 +2488,8 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler,
/* preserve hack for depth output.. tgsi writes depth to .z,
* but what we give the hw is the scalar register:
*/
if ((so->type == SHADER_FRAGMENT) &&
(so->outputs[i].slot == FRAG_RESULT_DEPTH))
if (so->shader->from_tgsi && (so->type == SHADER_FRAGMENT) &&
(so->outputs[i].slot == FRAG_RESULT_DEPTH))
so->outputs[i].regid += 2;
}

View File

@ -294,6 +294,7 @@ ir3_shader_create(struct ir3_compiler *compiler,
tgsi_dump(cso->tokens, 0);
}
nir = ir3_tgsi_to_nir(cso->tokens);
shader->from_tgsi = true;
}
/* do first pass optimization, ignoring the key: */
shader->nir = ir3_optimize_nir(shader, nir, NULL);

View File

@ -252,6 +252,9 @@ struct ir3_shader {
uint32_t id;
uint32_t variant_count;
/* so we know when we can disable TGSI related hacks: */
bool from_tgsi;
struct ir3_compiler *compiler;
nir_shader *nir;