svga: Use STATIC_ASSERT whenever possible.

Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This commit is contained in:
Jose Fonseca 2016-04-12 07:35:23 +01:00
parent 7279098dc5
commit 2f13d7543f
3 changed files with 7 additions and 7 deletions

View File

@ -86,9 +86,9 @@ define_depth_stencil_state_object(struct svga_context *svga,
ds->id = util_bitmask_add(svga->ds_object_id_bm);
/* spot check that these comparision tokens are the same */
assert(SVGA3D_COMPARISON_NEVER == SVGA3D_CMP_NEVER);
assert(SVGA3D_COMPARISON_LESS == SVGA3D_CMP_LESS);
assert(SVGA3D_COMPARISON_NOT_EQUAL == SVGA3D_CMP_NOTEQUAL);
STATIC_ASSERT(SVGA3D_COMPARISON_NEVER == SVGA3D_CMP_NEVER);
STATIC_ASSERT(SVGA3D_COMPARISON_LESS == SVGA3D_CMP_LESS);
STATIC_ASSERT(SVGA3D_COMPARISON_NOT_EQUAL == SVGA3D_CMP_NOTEQUAL);
/* Loop in case command buffer is full and we need to flush and retry */
for (try = 0; try < 2; try++) {

View File

@ -47,7 +47,7 @@ struct rs_queue {
#define EMIT_RS(svga, value, token, fail) \
do { \
assert(SVGA3D_RS_##token < Elements(svga->state.hw_draw.rs)); \
STATIC_ASSERT(SVGA3D_RS_##token < Elements(svga->state.hw_draw.rs)); \
if (svga->state.hw_draw.rs[SVGA3D_RS_##token] != value) { \
svga_queue_rs( &queue, SVGA3D_RS_##token, value ); \
svga->state.hw_draw.rs[SVGA3D_RS_##token] = value; \
@ -57,7 +57,7 @@ do { \
#define EMIT_RS_FLOAT(svga, fvalue, token, fail) \
do { \
unsigned value = fui(fvalue); \
assert(SVGA3D_RS_##token < Elements(svga->state.hw_draw.rs)); \
STATIC_ASSERT(SVGA3D_RS_##token < Elements(svga->state.hw_draw.rs)); \
if (svga->state.hw_draw.rs[SVGA3D_RS_##token] != value) { \
svga_queue_rs( &queue, SVGA3D_RS_##token, value ); \
svga->state.hw_draw.rs[SVGA3D_RS_##token] = value; \

View File

@ -327,7 +327,7 @@ svga_queue_tss( struct ts_queue *q,
#define EMIT_TS(svga, unit, val, token) \
do { \
assert(unit < Elements(svga->state.hw_draw.ts)); \
assert(SVGA3D_TS_##token < Elements(svga->state.hw_draw.ts[unit])); \
STATIC_ASSERT(SVGA3D_TS_##token < Elements(svga->state.hw_draw.ts[unit])); \
if (svga->state.hw_draw.ts[unit][SVGA3D_TS_##token] != val) { \
svga_queue_tss( queue, unit, SVGA3D_TS_##token, val ); \
svga->state.hw_draw.ts[unit][SVGA3D_TS_##token] = val; \
@ -338,7 +338,7 @@ do { \
do { \
unsigned val = fui(fvalue); \
assert(unit < Elements(svga->state.hw_draw.ts)); \
assert(SVGA3D_TS_##token < Elements(svga->state.hw_draw.ts[unit])); \
STATIC_ASSERT(SVGA3D_TS_##token < Elements(svga->state.hw_draw.ts[unit])); \
if (svga->state.hw_draw.ts[unit][SVGA3D_TS_##token] != val) { \
svga_queue_tss( queue, unit, SVGA3D_TS_##token, val ); \
svga->state.hw_draw.ts[unit][SVGA3D_TS_##token] = val; \