draw: use the vertex size
Instead of using the magical 4 use the above computed vertex size. Doesn't change the behavior, just makes the code a bit cleaner. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com> Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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@ -250,7 +250,7 @@ vbuf_start_prim( struct vbuf_stage *vbuf, uint prim )
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}
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hw_key.nr_elements = vbuf->vinfo->num_attribs;
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hw_key.output_stride = vbuf->vinfo->size * 4;
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hw_key.output_stride = vbuf->vertex_size;
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/* Don't bother with caching at this stage:
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*/
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