zink: copy incoming shader image struct after doing updates

no functional changes

cc: mesa-stable

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16508>
This commit is contained in:
Mike Blumenkrantz 2022-05-13 11:28:08 -04:00 committed by Marge Bot
parent 32a77b1e25
commit 2df1c06168
1 changed files with 1 additions and 1 deletions

View File

@ -1466,7 +1466,6 @@ zink_set_shader_images(struct pipe_context *pctx,
update_res_bind_count(ctx, res, p_stage == PIPE_SHADER_COMPUTE, false);
}
/* no refs */
memcpy(&image_view->base, images + i, sizeof(struct pipe_image_view));
VkAccessFlags access = 0;
if (images[i].access & PIPE_IMAGE_ACCESS_WRITE) {
res->write_bind_count[p_stage == PIPE_SHADER_COMPUTE]++;
@ -1488,6 +1487,7 @@ zink_set_shader_images(struct pipe_context *pctx,
finalize_image_bind(ctx, res, p_stage == PIPE_SHADER_COMPUTE);
zink_batch_usage_set(&image_view->surface->batch_uses, ctx->batch.state);
}
memcpy(&image_view->base, images + i, sizeof(struct pipe_image_view));
zink_batch_resource_usage_set(&ctx->batch, res,
zink_resource_access_is_write(access));
update = true;