zink: copy incoming shader image struct after doing updates
no functional changes cc: mesa-stable Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16508>
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@ -1466,7 +1466,6 @@ zink_set_shader_images(struct pipe_context *pctx,
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update_res_bind_count(ctx, res, p_stage == PIPE_SHADER_COMPUTE, false);
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}
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/* no refs */
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memcpy(&image_view->base, images + i, sizeof(struct pipe_image_view));
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VkAccessFlags access = 0;
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if (images[i].access & PIPE_IMAGE_ACCESS_WRITE) {
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res->write_bind_count[p_stage == PIPE_SHADER_COMPUTE]++;
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@ -1488,6 +1487,7 @@ zink_set_shader_images(struct pipe_context *pctx,
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finalize_image_bind(ctx, res, p_stage == PIPE_SHADER_COMPUTE);
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zink_batch_usage_set(&image_view->surface->batch_uses, ctx->batch.state);
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}
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memcpy(&image_view->base, images + i, sizeof(struct pipe_image_view));
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zink_batch_resource_usage_set(&ctx->batch, res,
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zink_resource_access_is_write(access));
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update = true;
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