glsl/es3.1: Allow explicit uniform locations in GLSL ES 3.10
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
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2dcc535300
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@ -175,11 +175,15 @@ struct _mesa_glsl_parse_state {
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const ir_variable *)
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{
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if (!this->has_explicit_attrib_location() ||
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!this->ARB_explicit_uniform_location_enable) {
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!this->has_explicit_uniform_location()) {
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const char *const requirement = this->es_shader
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? "GLSL ES 310"
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: "GL_ARB_explicit_uniform_location and either "
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"GL_ARB_explicit_attrib_location or GLSL 330.";
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_mesa_glsl_error(locp, this,
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"uniform explicit location requires "
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"GL_ARB_explicit_uniform_location and either "
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"GL_ARB_explicit_attrib_location or GLSL 330.");
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"uniform explicit location requires %s",
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requirement);
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return false;
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}
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@ -201,6 +205,11 @@ struct _mesa_glsl_parse_state {
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return ARB_explicit_attrib_location_enable || is_version(330, 300);
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}
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bool has_explicit_uniform_location() const
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{
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return ARB_explicit_uniform_location_enable || is_version(430, 310);
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}
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bool has_uniform_buffer_objects() const
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{
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return ARB_uniform_buffer_object_enable || is_version(140, 300);
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