Implement the conversion and do the initial execution pass.

This commit is contained in:
Zack Rusin 2007-10-12 13:57:53 -04:00
parent 11bc1f015a
commit 2dbba8b024
10 changed files with 244 additions and 11 deletions

View File

@ -76,7 +76,8 @@ else
endif
ifeq ($(MESA_NO_LLVM),0)
LLVM_CFLAGS=`llvm-config --cflags` -DMESA_NO_LLVM=0
# LLVM_CFLAGS=`llvm-config --cflags` -DMESA_NO_LLVM=0
LLVM_CFLAGS=-DMESA_NO_LLVM=0
LLVM_CXXFLAGS=`llvm-config --cxxflags` -DMESA_NO_LLVM=0 -Wno-long-long
LLVM_LDFLAGS=`llvm-config --ldflags`
LLVM_LIBS=`llvm-config --libs`

View File

@ -251,6 +251,7 @@ extern void draw_vertex_cache_reset_vertex_ids( struct draw_context *draw );
extern void draw_vertex_shader_queue_flush( struct draw_context *draw );
extern void draw_vertex_shader_queue_flush_llvm( struct draw_context *draw );
struct tgsi_exec_machine;

View File

@ -96,7 +96,7 @@ void draw_vertex_fetch( struct draw_context *draw,
for (j = 0; j < count; j++) {
uint attr;
/*printf("fetch vertex %u: \n", j);*/
printf("fetch vertex %u: \n", j);
/* loop over vertex attributes (vertex shader inputs) */
for (attr = 0; attr < draw->vertex_shader->state->num_inputs; attr++) {
@ -111,7 +111,7 @@ void draw_vertex_fetch( struct draw_context *draw,
fetch_attrib4(src, draw->vertex_element[attr].src_format, p);
/*printf(" %u: %f %f %f %f\n", attr, p[0], p[1], p[2], p[3]);*/
printf("> %u: %f %f %f %f\n", attr, p[0], p[1], p[2], p[3]);
/* Transform to AoS xxxx/yyyy/zzzz/wwww representation:
*/

View File

@ -91,6 +91,8 @@ run_vertex_program(struct draw_context *draw,
assert(draw->vertex_shader->state->output_semantic_name[0]
== TGSI_SEMANTIC_POSITION);
fprintf(stderr, "------ run_vertex\n");
/* Consts does not require 16 byte alignment. */
machine->Consts = (float (*)[4]) draw->mapped_constants;
@ -161,10 +163,6 @@ run_vertex_program(struct draw_context *draw,
vOut[j]->data[slot][3] = machine->Outputs[slot].xyzw[3].f[j];
#if DBG
printf("output[%d][%d]: %f %f %f %f\n", j, slot,
vOut[j]->data[slot][0],
vOut[j]->data[slot][1],
vOut[j]->data[slot][2],
vOut[j]->data[slot][3]);
#endif
}
} /* loop over vertices */
@ -179,7 +177,12 @@ void draw_vertex_shader_queue_flush( struct draw_context *draw )
{
unsigned i, j;
// fprintf(stderr, " q(%d) ", draw->vs.queue_nr );
fprintf(stderr, "XX q(%d) ", draw->vs.queue_nr );
if (draw->vertex_shader->state->llvm_prog) {
draw_vertex_shader_queue_flush_llvm(draw);
return;
}
/* run vertex shader on vertex cache entries, four per invokation */
for (i = 0; i < draw->vs.queue_nr; i += 4) {

View File

@ -0,0 +1,129 @@
/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Authors:
* Zack Rusin zack@tungstengraphics.com
*/
#include "pipe/p_util.h"
#include "draw_private.h"
#include "draw_context.h"
#include "draw_vertex.h"
#include "pipe/llvm/llvmtgsi.h"
#include "pipe/tgsi/exec/tgsi_core.h"
static INLINE void
fetch_attrib4(const void *ptr, unsigned format, float attrib[4])
{
/* defaults */
attrib[1] = 0.0;
attrib[2] = 0.0;
attrib[3] = 1.0;
switch (format) {
case PIPE_FORMAT_R32G32B32A32_FLOAT:
attrib[3] = ((float *) ptr)[3];
/* fall-through */
case PIPE_FORMAT_R32G32B32_FLOAT:
attrib[2] = ((float *) ptr)[2];
/* fall-through */
case PIPE_FORMAT_R32G32_FLOAT:
attrib[1] = ((float *) ptr)[1];
/* fall-through */
case PIPE_FORMAT_R32_FLOAT:
attrib[0] = ((float *) ptr)[0];
break;
default:
assert(0);
}
}
/**
* Fetch vertex attributes for 'count' vertices.
*/
static INLINE
void vertex_fetch(struct draw_context *draw,
const unsigned elt,
float (*inputs)[4])
{
uint attr;
printf("fetch vertex %u: \n", elt);
/* loop over vertex attributes (vertex shader inputs) */
for (attr = 0; attr < draw->vertex_shader->state->num_inputs; attr++) {
unsigned buf = draw->vertex_element[attr].vertex_buffer_index;
const void *src
= (const void *) ((const ubyte *) draw->mapped_vbuffer[buf]
+ draw->vertex_buffer[buf].buffer_offset
+ draw->vertex_element[attr].src_offset
+ elt * draw->vertex_buffer[buf].pitch);
float p[4];
fetch_attrib4(src, draw->vertex_element[attr].src_format, p);
printf("> %u: %f %f %f %f\n", attr, p[0], p[1], p[2], p[3]);
inputs[attr][0] = p[0]; /*X*/
inputs[attr][1] = p[1]; /*Y*/
inputs[attr][2] = p[2]; /*Z*/
inputs[attr][3] = p[3]; /*W*/
}
}
/**
* Called by the draw module when the vertx cache needs to be flushed.
* This involves running the vertex shader.
*/
void draw_vertex_shader_queue_flush_llvm(struct draw_context *draw)
{
unsigned i;
struct vertex_header *dests[VS_QUEUE_LENGTH];
float inputs[VS_QUEUE_LENGTH][PIPE_MAX_SHADER_INPUTS][4];
float (*consts)[4] = (float (*)[4]) draw->mapped_constants;
struct ga_llvm_prog *prog = draw->vertex_shader->state->llvm_prog;
fprintf(stderr, "XX q(%d) ", draw->vs.queue_nr);
/* fetch the inputs */
for (i = 0; i < draw->vs.queue_nr; ++i) {
unsigned elt = draw->vs.queue[i].elt;
dests[i] = draw->vs.queue[i].dest;
vertex_fetch(draw, elt, inputs[i]);
}
/* batch execute the shaders on all the vertices */
ga_llvm_prog_exec(prog, inputs, dests, consts,
draw->vs.queue_nr);
draw->vs.queue_nr = 0;
}

View File

@ -0,0 +1,90 @@
inline float4 compute_clip(float4 vec, float4 scale, float4 trans)
{
return vec*scale + trans;
}
inline float
dot4(const float4 a, const float4 b)
{
float4 c = a*b;
return c.x + c.y + c.z + c.w;
}
inline unsigned
compute_clipmask(float4 clip, const float4 (*plane), unsigned nr)
{
unsigned mask = 0;
unsigned i;
for (i = 0; i < nr; i++) {
if (dot4(clip, plane[i]) < 0)
mask |= (1<<i);
}
return mask;
}
inline void collect_results(float4 *results, struct vertex_header *vOut,
float4 *planes, int nr_planes,
float4 scale, float4 trans)
{
/* store results */
unsigned slot;
float x, y, z, w;
/* Handle attr[0] (position) specially:
*/
float4 res0 = results[0];
x = vOut->clip[0] = clip.x;
y = vOut->clip[1] = clip.y;
z = vOut->clip[2] = clip.z;
w = vOut->clip[3] = clip.w;
vOut[i]->clipmask = compute_clipmask(res0, planes, nr_planes);
vOut[i]->edgeflag = 1;
/* divide by w */
w = 1.0f / w;
x *= w;
y *= w;
z *= w;
res0.x = x; res0.y = y; res0.z = z; res0.w = 1;
/* Viewport mapping */
res = res * scale + trans;
vOut->data[0][0] = res.x;
vOut->data[0][1] = res.y;
vOut->data[0][2] = res.z;
vOut->data[0][3] = w;
/* Remaining attributes are packed into sequential post-transform
* vertex attrib slots.
* Skip 0 since we just did it above.
* Subtract two because of the VERTEX_HEADER, CLIP_POS attribs.
*/
for (slot = 1; slot < draw->vertex_info.num_attribs - 2; slot++) {
float4 vec = results[slot];
vOut->data[slot][0] = vec.x;
vOut->data[slot][1] = vec.y;
vOut->data[slot][2] = vec.z;
vOut->data[slot][3] = vec.w;
printf("output %d: %f %f %f %f\n", slot,
vOut->data[slot][0],
vOut->data[slot][1],
vOut->data[slot][2],
vOut->data[slot][3]);
}
}
void run_vertex_shader(float ainputs[VS_QUEUE_LENGTH][PIPE_MAX_SHADER_INPUTS][4],
struct vertex_header *dests[VS_QUEUE_LENGTH],
float *aconsts[4]
int count)
{
float4 inputs[VS_QUEUE_LENGTH][PIPE_MAX_SHADER_INPUTS];
float4 *consts;
}

View File

@ -426,7 +426,11 @@ void ga_llvm_prog_delete(struct ga_llvm_prog *prog)
free(prog);
}
int ga_llvm_prog_exec(struct ga_llvm_prog *prog)
int ga_llvm_prog_exec(struct ga_llvm_prog *prog,
float (*inputs)[32][4],
void *dests[16*32*4],
float (*consts)[4],
int count)
{
//std::cout << "START "<<std::endl;
llvm::Module *mod = static_cast<llvm::Module*>(prog->module);

View File

@ -18,7 +18,11 @@ ga_llvm_from_tgsi(const struct tgsi_token *tokens);
void ga_llvm_prog_delete(struct ga_llvm_prog *prog);
int ga_llvm_prog_exec(struct ga_llvm_prog *prog);
int ga_llvm_prog_exec(struct ga_llvm_prog *prog,
float (*inputs)[32][4],
void *dests[16*32*4],
float (*consts)[4],
int count);
#if defined __cplusplus
} // extern "C"

View File

@ -109,7 +109,7 @@ shade_quad(
machine->InterpCoefs );
}
else {
ga_llvm_prog_exec(softpipe->fs->llvm_prog);
//ga_llvm_prog_exec(softpipe->fs->llvm_prog);
quad->mask &= tgsi_exec_machine_run( machine );
}

View File

@ -172,6 +172,7 @@ DRAW_SOURCES = \
pipe/draw/draw_vertex_cache.c \
pipe/draw/draw_vertex_fetch.c \
pipe/draw/draw_vertex_shader.c \
pipe/draw/draw_vertex_shader_llvm.c \
pipe/draw/draw_wide_prims.c
TGSIEXEC_SOURCES = \