fix depth texture tex env bug (#719903)

This commit is contained in:
Brian Paul 2003-04-14 17:08:53 +00:00
parent d0492cf137
commit 2db8041ffe
1 changed files with 4 additions and 4 deletions

View File

@ -1,5 +1,3 @@
/* $Id: s_texture.c,v 1.83 2003/03/04 19:17:31 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 5.1
@ -3811,10 +3809,12 @@ texture_apply( const GLcontext *ctx,
format = texUnit->_Current->Image[baseLevel]->Format;
if (format == GL_COLOR_INDEX || format == GL_DEPTH_COMPONENT
|| format == GL_YCBCR_MESA) {
if (format == GL_COLOR_INDEX || format == GL_YCBCR_MESA) {
format = GL_RGBA; /* a bit of a hack */
}
else if (format == GL_DEPTH_COMPONENT) {
format = texUnit->_Current->DepthMode;
}
switch (texUnit->EnvMode) {
case GL_REPLACE: