glapi: Add uniform buffer object enums

These are from OpenGL 3.1 and ARB_uniform_buffer_object.  I only added
them to 3.1 because that required the least work.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Ian Romanick 2012-05-25 12:13:23 -07:00
parent c5071825b0
commit 2d8d85d7fb
1 changed files with 32 additions and 0 deletions

View File

@ -476,6 +476,38 @@
<category name="3.1">
<enum name="UNIFORM_BUFFER" value="0x8A11"/>
<enum name="UNIFORM_BUFFER_BINDING" value="0x8A28"/>
<enum name="UNIFORM_BUFFER_START" value="0x8A29"/>
<enum name="UNIFORM_BUFFER_SIZE" value="0x8A2A"/>
<enum name="MAX_VERTEX_UNIFORM_BLOCKS" value="0x8A2B"/>
<enum name="MAX_GEOMETRY_UNIFORM_BLOCKS" value="0x8A2C"/>
<enum name="MAX_FRAGMENT_UNIFORM_BLOCKS" value="0x8A2D"/>
<enum name="MAX_COMBINED_UNIFORM_BLOCKS" value="0x8A2E"/>
<enum name="MAX_UNIFORM_BUFFER_BINDINGS" value="0x8A2F"/>
<enum name="MAX_UNIFORM_BLOCK_SIZE" value="0x8A30"/>
<enum name="MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS" value="0x8A31"/>
<enum name="MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS" value="0x8A32"/>
<enum name="MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS" value="0x8A33"/>
<enum name="UNIFORM_BUFFER_OFFSET_ALIGNMENT" value="0x8A34"/>
<enum name="ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH" value="0x8A35"/>
<enum name="ACTIVE_UNIFORM_BLOCKS" value="0x8A36"/>
<enum name="UNIFORM_TYPE" value="0x8A37"/>
<enum name="UNIFORM_SIZE" value="0x8A38"/>
<enum name="UNIFORM_NAME_LENGTH" value="0x8A39"/>
<enum name="UNIFORM_BLOCK_INDEX" value="0x8A3A"/>
<enum name="UNIFORM_OFFSET" value="0x8A3B"/>
<enum name="UNIFORM_ARRAY_STRIDE" value="0x8A3C"/>
<enum name="UNIFORM_MATRIX_STRIDE" value="0x8A3D"/>
<enum name="UNIFORM_IS_ROW_MAJOR" value="0x8A3E"/>
<enum name="UNIFORM_BLOCK_BINDING" value="0x8A3F"/>
<enum name="UNIFORM_BLOCK_DATA_SIZE" value="0x8A40"/>
<enum name="UNIFORM_BLOCK_NAME_LENGTH" value="0x8A41"/>
<enum name="UNIFORM_BLOCK_ACTIVE_UNIFORMS" value="0x8A42"/>
<enum name="UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES" value="0x8A43"/>
<enum name="UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER" value="0x8A44"/>
<enum name="UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER" value="0x8A45"/>
<enum name="UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER" value="0x8A46"/>
<enum name="SAMPLER_2D_RECT" value="0x8B63"/>
<enum name="SAMPLER_2D_RECT_SHADOW" value="0x8B64"/>
<enum name="SAMPLER_BUFFER" value="0x8DC2"/>