gallium/radeon: never choose a linear tiling for DB surfaces

Just for consistency. This is actually not a problem, because both addrlib
and radeon check and fix this.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák 2016-04-10 22:48:48 +02:00
parent b7878146c4
commit 2d7be5d37e
1 changed files with 6 additions and 7 deletions

View File

@ -943,13 +943,12 @@ static unsigned r600_choose_tiling(struct r600_common_screen *rscreen,
force_tiling = true;
/* Handle common candidates for the linear mode.
* Compressed textures must always be tiled. */
if (!force_tiling && !util_format_is_compressed(templ->format)) {
/* Not everything can be linear, so we cannot enforce it
* for all textures. */
if ((rscreen->debug_flags & DBG_NO_TILING) &&
(!util_format_is_depth_or_stencil(templ->format) ||
!(templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH)))
* Compressed textures and DB surfaces must always be tiled.
*/
if (!force_tiling && !util_format_is_compressed(templ->format) &&
(!util_format_is_depth_or_stencil(templ->format) ||
templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH)) {
if (rscreen->debug_flags & DBG_NO_TILING)
return RADEON_SURF_MODE_LINEAR_ALIGNED;
/* Tiling doesn't work with the 422 (SUBSAMPLED) formats on R600+. */