Initialize hw stencil renderbuffer.
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@ -292,15 +292,13 @@ viaCreateBuffer(__DRIscreenPrivate *driScrnPriv,
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_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
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_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
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}
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}
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/* no h/w stencil?
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if (mesaVis->stencilBits > 0 && !swStencil) {
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if (mesaVis->stencilBits > 0 && !swStencil) {
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driRenderbuffer *stencilRb
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driRenderbuffer *stencilRb
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= driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, screen->cpp,
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= driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, screen->bytesPerPixel,
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screen->depthOffset, screen->depthPitch);
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0, screen->width);
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viaSetSpanFunctions(stencilRb, mesaVis);
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viaSetSpanFunctions(stencilRb, mesaVis);
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_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
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_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
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}
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}
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*/
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_mesa_add_soft_renderbuffers(fb,
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_mesa_add_soft_renderbuffers(fb,
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GL_FALSE, /* color */
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GL_FALSE, /* color */
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