st/mesa: only require ESSL 3.1 for geometry shaders

According to the OES_geometry_shader spec, section Dependencies:

   "OpenGL ES 3.1 and OpenGL ES Shading Language 3.10
    are required."

Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
This commit is contained in:
Iago Toral Quiroga 2019-10-18 09:37:54 +02:00 committed by Iago Toral
parent f4ba31ff50
commit 2d5edf2558
1 changed files with 1 additions and 1 deletions

View File

@ -1174,7 +1174,7 @@ void st_init_extensions(struct pipe_screen *screen,
* invocations of a geometry shader. There is no separate cap for that, so
* we check the GLSLVersion.
*/
if ((GLSLVersion >= 400 || ESSLVersion >= 320) &&
if ((GLSLVersion >= 400 || ESSLVersion >= 310) &&
screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
extensions->OES_geometry_shader = GL_TRUE;